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General Tabletop Discussion
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HP thresholds and control: a custom system
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<blockquote data-quote="Olrox17" data-source="post: 7336900" data-attributes="member: 6801397"><p>After almost exactly a year of playtesting the HP threshold system, I'm back in this thread. I've edited the OP to match the current status of the system at this point.</p><p></p><p>Playtesting started on a group of 5 level 4 PCs, who are now almost level 9. </p><p>The PCs are a level 8 battlemaster, a level 8 assassin, a multiclass level 4 thief/4 shadow monk, a level 8 tome warlock of the fiend and a multiclass 7 lore bard/1 fighter.</p><p></p><p>They are not control specialists, but between the bard and the warlock they do have enough control to turn the tide of battle.</p><p>Up to this point, the threshold system has worked well. It doesn't come up often, which is great, but when it does come up, it makes a difference. </p><p></p><p>The latest example happened last session. The group encountered 2 chimeras, and the bard rolled high initiative. He cast hypnotic pattern on both chimeras, and both failed their save. Normally, that would've turned a challenging battle into a cakewalk. With the threshold system, the chimeras were just charmed, instead of incapacitated. So the fight went on, with the party fighting off one of the chimeras while the bard used his charisma and the charmed condition to keep the other chimera in check, eventually persuading it to go away (good thing he can speak draconic...).</p><p></p><p>Anyway, I'm aware that this system probably ended up being too cumbersome to be easily plugged into anyone's campaign. It's a complex solution to a complex problem, but it's working great for us, and I just thought I'd share our experience.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 7336900, member: 6801397"] After almost exactly a year of playtesting the HP threshold system, I'm back in this thread. I've edited the OP to match the current status of the system at this point. Playtesting started on a group of 5 level 4 PCs, who are now almost level 9. The PCs are a level 8 battlemaster, a level 8 assassin, a multiclass level 4 thief/4 shadow monk, a level 8 tome warlock of the fiend and a multiclass 7 lore bard/1 fighter. They are not control specialists, but between the bard and the warlock they do have enough control to turn the tide of battle. Up to this point, the threshold system has worked well. It doesn't come up often, which is great, but when it does come up, it makes a difference. The latest example happened last session. The group encountered 2 chimeras, and the bard rolled high initiative. He cast hypnotic pattern on both chimeras, and both failed their save. Normally, that would've turned a challenging battle into a cakewalk. With the threshold system, the chimeras were just charmed, instead of incapacitated. So the fight went on, with the party fighting off one of the chimeras while the bard used his charisma and the charmed condition to keep the other chimera in check, eventually persuading it to go away (good thing he can speak draconic...). Anyway, I'm aware that this system probably ended up being too cumbersome to be easily plugged into anyone's campaign. It's a complex solution to a complex problem, but it's working great for us, and I just thought I'd share our experience. [/QUOTE]
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