Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
HP thresholds and control: a custom system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olrox17" data-source="post: 7337644" data-attributes="member: 6801397"><p>The chimera fight was just an example, but I should probably explain how it went a little better. Technically, the charmed condition doesn't really do much on its own. For the chimeras, the only consequence of being charmed was not being able to attack the bard, but they could attack the rest of the party at will, at that's what they did on their first turn after being charmed. </p><p>Afterwards, the bard player asked me, since he could speak draconic, if he could convince the chimeras to leave. I decided to allow him to use his action to try and convince one of the chimeras to stay out of the fight. He had advantage, because charmed, but he still had to roll the check, and he had to repeat the check on all following rounds. So, basically, I allowed him to keep one chimera out of the fight, but at the cost of all his actions and always at the risk of failing the charisma check.</p><p></p><p>I'll give another example of a fight that was made more interesting by HP thresholds. The PCs met 3 ettins, I believe they were sixth level. Either the bard or the warlock used the Fear spell on them, and only one ettin succeeded (they had advantage on the save, but only a +0 to the roll). Thanks to the threshold, the ettin could still fight. They had disadvantage to attacks, which made them miss more than normal, but in the end it was a nice fight. </p><p></p><p></p><p></p><p>I was a bit torn about charm spells, but I felt they were already a bit underpowered on their own. After all, the target already gets advantage on the save, and it's not like the charmed condition is hard control on its own...the target can still attack its enemies, just not the caster.</p><p></p><p></p><p></p><p>That's a good fix for long lasting save or suck effects, and I think I'll end up using it for some spells. Thanks!</p><p>And yeah, I know that under my system CON becomes more valuable. It's not a big problem, I think, because CON is not a primary attribute for any 5e class. Nobody attacks with it, nobody casts with it, it has no skill attached to it.</p><p>Barbarians can add it to AC, but only when unarmored (and half plate is basically just as good as a 20 in CON).</p><p></p><p></p><p></p><p>And thank you, too. The threshold system is a work in progress, and you brought some interesting ideas and valid concerns that will be useful in its next evolution. Hope to hear from you again.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 7337644, member: 6801397"] The chimera fight was just an example, but I should probably explain how it went a little better. Technically, the charmed condition doesn't really do much on its own. For the chimeras, the only consequence of being charmed was not being able to attack the bard, but they could attack the rest of the party at will, at that's what they did on their first turn after being charmed. Afterwards, the bard player asked me, since he could speak draconic, if he could convince the chimeras to leave. I decided to allow him to use his action to try and convince one of the chimeras to stay out of the fight. He had advantage, because charmed, but he still had to roll the check, and he had to repeat the check on all following rounds. So, basically, I allowed him to keep one chimera out of the fight, but at the cost of all his actions and always at the risk of failing the charisma check. I'll give another example of a fight that was made more interesting by HP thresholds. The PCs met 3 ettins, I believe they were sixth level. Either the bard or the warlock used the Fear spell on them, and only one ettin succeeded (they had advantage on the save, but only a +0 to the roll). Thanks to the threshold, the ettin could still fight. They had disadvantage to attacks, which made them miss more than normal, but in the end it was a nice fight. I was a bit torn about charm spells, but I felt they were already a bit underpowered on their own. After all, the target already gets advantage on the save, and it's not like the charmed condition is hard control on its own...the target can still attack its enemies, just not the caster. That's a good fix for long lasting save or suck effects, and I think I'll end up using it for some spells. Thanks! And yeah, I know that under my system CON becomes more valuable. It's not a big problem, I think, because CON is not a primary attribute for any 5e class. Nobody attacks with it, nobody casts with it, it has no skill attached to it. Barbarians can add it to AC, but only when unarmored (and half plate is basically just as good as a 20 in CON). And thank you, too. The threshold system is a work in progress, and you brought some interesting ideas and valid concerns that will be useful in its next evolution. Hope to hear from you again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
HP thresholds and control: a custom system
Top