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<blockquote data-quote="BobTheNob" data-source="post: 5951618" data-attributes="member: 82425"><p>I am pretty unconvinced by it. I get the intention of HP thresholds, but the whole "mage is just less spell resistant because he has less HP" bit bugs me. This isnt the first post on this, and I have read em all. Just cant get past that little whats-it.</p><p></p><p>The funny thing is, we used to have HD threshold spells like sleep where (cant remember exactly) > 4HD were immune (or something like that), and that method is actually more valid in 5e than it was back in pre 4e. Why? Well, because of flattened math growth you may just be facing off against a horde of level 1's in the mid to late game and still be challenged by it (stated game design objective direct from the mouths of WOTC)! </p><p></p><p>In the old days I stopped memorizing sleep because, after a certain point, I never faced an opponent it worked against as putting them against the party was irrelevant. But with 5e you may just face a pack of crafty kobolds when you are higher level and that sleep spell may just have a place in the encounter.</p><p></p><p>Not saying it works for everything, Im sure there is examples where it is an ill fit. But I do find it amusing that we used HD thresholds in the past, and on the whole they worked, and now, when its looking like they will work better than ever, we are casting it aside for system that binds to a value that is highly variable on a class by class basis, with no real consideration for how it is rewarding who.</p><p></p><p>The whole situation is a little odd to me.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5951618, member: 82425"] I am pretty unconvinced by it. I get the intention of HP thresholds, but the whole "mage is just less spell resistant because he has less HP" bit bugs me. This isnt the first post on this, and I have read em all. Just cant get past that little whats-it. The funny thing is, we used to have HD threshold spells like sleep where (cant remember exactly) > 4HD were immune (or something like that), and that method is actually more valid in 5e than it was back in pre 4e. Why? Well, because of flattened math growth you may just be facing off against a horde of level 1's in the mid to late game and still be challenged by it (stated game design objective direct from the mouths of WOTC)! In the old days I stopped memorizing sleep because, after a certain point, I never faced an opponent it worked against as putting them against the party was irrelevant. But with 5e you may just face a pack of crafty kobolds when you are higher level and that sleep spell may just have a place in the encounter. Not saying it works for everything, Im sure there is examples where it is an ill fit. But I do find it amusing that we used HD thresholds in the past, and on the whole they worked, and now, when its looking like they will work better than ever, we are casting it aside for system that binds to a value that is highly variable on a class by class basis, with no real consideration for how it is rewarding who. The whole situation is a little odd to me. [/QUOTE]
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