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<blockquote data-quote="Norfleet" data-source="post: 1250886" data-attributes="member: 11581"><p>I've seen it happen once or twice, but it made basically no difference in the long run. The player became overconfident and drunk upon his newfound power, and died anyway, or had been rolling for crap for the past few levels anyway, and merely was getting his due.</p><p></p><p>The other reason I devised this system was, actually, because of myself. This was in the old days of 1E and 2E: I always played wizards and thieves (they were called that back then). With only one die to be tossed, I could easily and without any effort whatsoever apply my special "die manipulation" technique. If you put a d4 or a d6 in my hands to roll, it says whatever the hell I want it to say. If you put a LOT of them in my hands to roll at once, the level of control I have weakens slightly, but on a toss, I can control about 9d6 with little or no difficulty. If I try, at least 8 of them will end up saying "6", if I will it to be so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Back when I made this rule, my control was somewhat less honed and absolute, and I could effective control only about 4 or 5. So I proposed this new idea instead, since the alternative was being banned from playing thieves and wizards, and it was popularly received by the group as whole, particularly the fighter and cleric players always being shafted on hitpoints.</p><p></p><p>Side note: This technique comes in handy for rolling stats, too. See my proposed "trade system" for stat rolling elsewhere, devised also around this time. I pocketted a lot of cash this way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Norfleet, post: 1250886, member: 11581"] I've seen it happen once or twice, but it made basically no difference in the long run. The player became overconfident and drunk upon his newfound power, and died anyway, or had been rolling for crap for the past few levels anyway, and merely was getting his due. The other reason I devised this system was, actually, because of myself. This was in the old days of 1E and 2E: I always played wizards and thieves (they were called that back then). With only one die to be tossed, I could easily and without any effort whatsoever apply my special "die manipulation" technique. If you put a d4 or a d6 in my hands to roll, it says whatever the hell I want it to say. If you put a LOT of them in my hands to roll at once, the level of control I have weakens slightly, but on a toss, I can control about 9d6 with little or no difficulty. If I try, at least 8 of them will end up saying "6", if I will it to be so. :) Back when I made this rule, my control was somewhat less honed and absolute, and I could effective control only about 4 or 5. So I proposed this new idea instead, since the alternative was being banned from playing thieves and wizards, and it was popularly received by the group as whole, particularly the fighter and cleric players always being shafted on hitpoints. Side note: This technique comes in handy for rolling stats, too. See my proposed "trade system" for stat rolling elsewhere, devised also around this time. I pocketted a lot of cash this way. :) [/QUOTE]
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