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<blockquote data-quote="Norfleet" data-source="post: 1252318" data-attributes="member: 11581"><p>That's correct. Although you don't "re-roll" your new current level, because re-rolling something requires that you have rolled it before, and if you're just levelling in it, you're rolling it for the first time. Basically, your hitpoints are regenerated as if you were being created at that level, but you will always gain at least one hit point over your previous level.</p><p></p><p></p><p>Well, there's more to being risk-adverse or loving than just the raw quantity stated that's involved. Consider: You have $10K. You owe the mob $20K. You have a 50% chance of winning $20K, if you wager your $10K. Regardless of whether you have $0(tried+lost) or $10K(didn't try), if you don't cough up that $20K tonight, you're going to sleep with the fishes. Go for it?</p><p></p><p>It all comes down to what that money, or hitpoints, means. Ultimately, it may turn out to be a binary outcome: A chance to live, or certain death. It rather handily alters the equation if, while on the surface, you may be risking the loss of your $10K, on a higher level, you really have nothing to lose.</p><p></p><p>Even if the probability of winning may be small, if the effect of not trying and failing ultimately amounts to the same thing, even the most risk-adverse may be faced with no real choice in the matter, like a barbarian with 89 hitpoints levelling up before facing down a PWK: Take the 6, or roll them bones?</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1252318, member: 11581"] That's correct. Although you don't "re-roll" your new current level, because re-rolling something requires that you have rolled it before, and if you're just levelling in it, you're rolling it for the first time. Basically, your hitpoints are regenerated as if you were being created at that level, but you will always gain at least one hit point over your previous level. Well, there's more to being risk-adverse or loving than just the raw quantity stated that's involved. Consider: You have $10K. You owe the mob $20K. You have a 50% chance of winning $20K, if you wager your $10K. Regardless of whether you have $0(tried+lost) or $10K(didn't try), if you don't cough up that $20K tonight, you're going to sleep with the fishes. Go for it? It all comes down to what that money, or hitpoints, means. Ultimately, it may turn out to be a binary outcome: A chance to live, or certain death. It rather handily alters the equation if, while on the surface, you may be risking the loss of your $10K, on a higher level, you really have nothing to lose. Even if the probability of winning may be small, if the effect of not trying and failing ultimately amounts to the same thing, even the most risk-adverse may be faced with no real choice in the matter, like a barbarian with 89 hitpoints levelling up before facing down a PWK: Take the 6, or roll them bones? [/QUOTE]
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