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<blockquote data-quote="Cbas10" data-source="post: 1258179" data-attributes="member: 6459"><p>Personally, methods of determining hit points are no big deal to me. The other local DMs and I agree that whatever methods players use and characters benefit by, the monsters, NPCs and adversaries follow the same rule (except adversaries do not get Maximum hit points at first level).</p><p></p><p>I have no problem at all with rolling for hit points at each level beyond the first. Generally, after a few levels, odds are you will have right around average hit points. Some will have more; some will have less. I just make sure to reflect this sort of thing in my character when role-playing him. "Hmmm...my character has some pretty crappy hit points. That must mean that he is not all that great at taking a hit and keeping on going - I better not rush him in to the trolls' den." And (not knocking those of you on this topic) whenever one of my players cries and whines about low hit points, I point them to the Saturday game, in which I have worked my Ranger/Sorcerer/Arcane Archer to 10th level. He has a whopping 28 hit points and is LITERALLY the only original character in the party. It's not about being able to kick more ass and live another day; it's all about playing intelligently...and a little luck heps once in a while. Needless to say, I don't hear much complaining about low hit points anymore.</p><p></p><p>On the other hand, I can see the merit in taking Average, Average +1, or whatever other method a group uses. Such a thing is a lot easier for bookkeeping, figuring out what traps or encounters may be a bit too deadly (CRs & ELs don't work 100% of the time), etc etc. As for the "game balance issue," I used to be a big stickler for that, but game balance is thrown straight out the window anytime a lot of 3rd party d20 material is introduced. That and my opinion that perfect balance is more the domain of computer/console games; PnP games are more the domain of enjoying the role of your character in the story that the DM and players collectively create.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1258179, member: 6459"] Personally, methods of determining hit points are no big deal to me. The other local DMs and I agree that whatever methods players use and characters benefit by, the monsters, NPCs and adversaries follow the same rule (except adversaries do not get Maximum hit points at first level). I have no problem at all with rolling for hit points at each level beyond the first. Generally, after a few levels, odds are you will have right around average hit points. Some will have more; some will have less. I just make sure to reflect this sort of thing in my character when role-playing him. "Hmmm...my character has some pretty crappy hit points. That must mean that he is not all that great at taking a hit and keeping on going - I better not rush him in to the trolls' den." And (not knocking those of you on this topic) whenever one of my players cries and whines about low hit points, I point them to the Saturday game, in which I have worked my Ranger/Sorcerer/Arcane Archer to 10th level. He has a whopping 28 hit points and is LITERALLY the only original character in the party. It's not about being able to kick more ass and live another day; it's all about playing intelligently...and a little luck heps once in a while. Needless to say, I don't hear much complaining about low hit points anymore. On the other hand, I can see the merit in taking Average, Average +1, or whatever other method a group uses. Such a thing is a lot easier for bookkeeping, figuring out what traps or encounters may be a bit too deadly (CRs & ELs don't work 100% of the time), etc etc. As for the "game balance issue," I used to be a big stickler for that, but game balance is thrown straight out the window anytime a lot of 3rd party d20 material is introduced. That and my opinion that perfect balance is more the domain of computer/console games; PnP games are more the domain of enjoying the role of your character in the story that the DM and players collectively create. [/QUOTE]
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