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HR Entangled....
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<blockquote data-quote="Arkhandus" data-source="post: 2387531" data-attributes="member: 13966"><p>Yes, you've made it even more absurdly overpowered. Entangle is already the best damned 1st-level spell <em>ever</em>, whyever did you feel the need to make the trees and stuff actually <em>hurt</em> the people they're entangling? And have all kinds of different stats and such?</p><p></p><p><strong>Magic</strong> animates the plants, so it's not like they need to be treated like creatures. They don't draw folks closer to them; they just pin them in place, that's all they're animated to do. They don't cause damage from strangulation or squeezing or slapping or whatnot; they're <em>only</em> animated to hold creatures still, and the <em>magic</em> gives them just enough strength to try holding critters in place. The size of the critter should not help.</p><p></p><p>Now I don't even know exactly what your version is supposed to do; does it cause the listed damage each round based on what plants are holding them? What if a critter is standing in a field of grass or between two trees? Do they all grab onto him/her and start crushing and tearing and pulling them apart? Your version makes even <em>less</em> sense and has even <em>less</em> clarity than the original spell. Sorry.</p><p></p><p>The plants do not need strength or damage reduction or damage dice. They are inanimate objects in almost every regard. Their magically-animated movement is only supposed to grab onto and hold creatures in place. They do not try dodging. They do not try smacking or crushing their victims. They do not vary in Strength with size or material, because <strong>they have no muscles</strong> or anything, the <em>only</em> thing giving them mobility is MAGIC, so only the MAGIC should determine how strong they all are; and it's just enough strength to hold critters in place. The plants are not critters themselves, so they do not need ability scores or anything. Trees and bushes might have the default amount of Hardness appropriate to a wooden object. Other plants will <em>not</em> have any Hardness, nor Damage Reduction or anything. One good sweep of a sharp sword should destroy a swath of grass, ferns, or other such flimsy/fragile plants, so perhaps you might want to give the option of a full-round action spent chopping away all Entangling plants in a square (but only for characters not Entangled themselves), if the creature has a slashing weapon handy.</p><p></p><p>Consider that it is <strong>magic</strong> making the plants animate, and making them grow long enough (temporarily) to Entangle critters. So likely, the reason why the rules don't already cover such chopping-away, is <strong>because the plants probably just grow back into place</strong> as they get hacked away, making the effort futile. A Fireball spell, a Blight spell, a Diminish Plants spell, or a simple Dispel Magic should do the trick. Burning Hands should be sufficient to burn away a small swath of growth sufficient to keep it from regrowing for a bit, but then, who knows?</p><p></p><p>Now maybe you want to make some higher-level versions of Entangle that grant these extra stats and whatnot for the entangling plants, but there is <em>no way in hell</em> that the 1st-level Entangle spell should <em>ever</em> be improved from its Core version. It already makes 2nd-level Web look like a kinda stupid investment for arcane casters.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2387531, member: 13966"] Yes, you've made it even more absurdly overpowered. Entangle is already the best damned 1st-level spell [I]ever[/I], whyever did you feel the need to make the trees and stuff actually [I]hurt[/I] the people they're entangling? And have all kinds of different stats and such? [B]Magic[/B] animates the plants, so it's not like they need to be treated like creatures. They don't draw folks closer to them; they just pin them in place, that's all they're animated to do. They don't cause damage from strangulation or squeezing or slapping or whatnot; they're [I]only[/I] animated to hold creatures still, and the [I]magic[/I] gives them just enough strength to try holding critters in place. The size of the critter should not help. Now I don't even know exactly what your version is supposed to do; does it cause the listed damage each round based on what plants are holding them? What if a critter is standing in a field of grass or between two trees? Do they all grab onto him/her and start crushing and tearing and pulling them apart? Your version makes even [I]less[/I] sense and has even [I]less[/I] clarity than the original spell. Sorry. The plants do not need strength or damage reduction or damage dice. They are inanimate objects in almost every regard. Their magically-animated movement is only supposed to grab onto and hold creatures in place. They do not try dodging. They do not try smacking or crushing their victims. They do not vary in Strength with size or material, because [B]they have no muscles[/B] or anything, the [I]only[/I] thing giving them mobility is MAGIC, so only the MAGIC should determine how strong they all are; and it's just enough strength to hold critters in place. The plants are not critters themselves, so they do not need ability scores or anything. Trees and bushes might have the default amount of Hardness appropriate to a wooden object. Other plants will [I]not[/I] have any Hardness, nor Damage Reduction or anything. One good sweep of a sharp sword should destroy a swath of grass, ferns, or other such flimsy/fragile plants, so perhaps you might want to give the option of a full-round action spent chopping away all Entangling plants in a square (but only for characters not Entangled themselves), if the creature has a slashing weapon handy. Consider that it is [B]magic[/B] making the plants animate, and making them grow long enough (temporarily) to Entangle critters. So likely, the reason why the rules don't already cover such chopping-away, is [B]because the plants probably just grow back into place[/B] as they get hacked away, making the effort futile. A Fireball spell, a Blight spell, a Diminish Plants spell, or a simple Dispel Magic should do the trick. Burning Hands should be sufficient to burn away a small swath of growth sufficient to keep it from regrowing for a bit, but then, who knows? Now maybe you want to make some higher-level versions of Entangle that grant these extra stats and whatnot for the entangling plants, but there is [I]no way in hell[/I] that the 1st-level Entangle spell should [I]ever[/I] be improved from its Core version. It already makes 2nd-level Web look like a kinda stupid investment for arcane casters. [/QUOTE]
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