Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
HR Entangled....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 2399581" data-attributes="member: 141"><p>I think the changes you propose make the spell more complex than is necessary. You allude to this briefly when you say that "Use of this spell requires that the terrain layout is done properly in advance for encounters." That's easier said than done. Actually doing all this could be quite burdensome for a DM; it is much easier to generalize about the environment than to place every tree and sapling.</p><p></p><p>And is it even necessary to treat trees differently than bushes or tall grass? Logically it seems that heavy trees should hamper the targets of the spell more than tall grass could; you accordingly make the DC a whopping 25 for the former and an easy 10 for the latter. But it is just as logical to assume that a spell could not animate massive quantities of wood as effectively as a bit of grass; the heavy branches don't squeeze the victim quite as firmly, and so they are as easy to break free from as the light underbrush even though they are much stronger. In other words, it makes just as much sense to maintain a flat DC as a variable one. (Provided there is a certain minimal amount of vegetation. The spell needs something to work with, after all).</p><p></p><p>This would make it unnecessary to have a precise map of the local vegetation.</p><p></p><p>As for some of the other changes- well, the size modifier sounds good at first. Large creatures are stronger and more massive, and so should be able to break free more easily. But since they are larger, they are next to more plants that could entangle them, so any bonus from their size would be more or less cancelled by a size-based penalty. And a creature's size automatically gives them greater strength; they don't need an additional modifier based on size to reflect how well they can break free. So the size modifier, while it sounds nice, is arguably unnecessary.</p><p></p><p>I don't want to be entirely negative; I do like the notion that a slashing weapon would help get out of entanglement. An adventurer with a machete should escape more easily than one without. But rather than calculate hit points, maybe just a bonus to the strength/escape artist check? A flat +2 or even a +4 bonus should be enough.</p><p></p><p>It seems to me that the main problem with <em>entangle</em> is the excessively (IMHO) high DC to break free. And of course you have to remember that creatures get to move the round they break free, possibly escaping the area. But the simplest solution seems to be to lower the DC. Make it a DC 15 strength or escape artist check instead of DC 20. Add a few circumstantial modifiers as necessary (e.g. for having appropriate slashing weapons) and you are done.</p><p></p><p>Just my two c.p.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2399581, member: 141"] I think the changes you propose make the spell more complex than is necessary. You allude to this briefly when you say that "Use of this spell requires that the terrain layout is done properly in advance for encounters." That's easier said than done. Actually doing all this could be quite burdensome for a DM; it is much easier to generalize about the environment than to place every tree and sapling. And is it even necessary to treat trees differently than bushes or tall grass? Logically it seems that heavy trees should hamper the targets of the spell more than tall grass could; you accordingly make the DC a whopping 25 for the former and an easy 10 for the latter. But it is just as logical to assume that a spell could not animate massive quantities of wood as effectively as a bit of grass; the heavy branches don't squeeze the victim quite as firmly, and so they are as easy to break free from as the light underbrush even though they are much stronger. In other words, it makes just as much sense to maintain a flat DC as a variable one. (Provided there is a certain minimal amount of vegetation. The spell needs something to work with, after all). This would make it unnecessary to have a precise map of the local vegetation. As for some of the other changes- well, the size modifier sounds good at first. Large creatures are stronger and more massive, and so should be able to break free more easily. But since they are larger, they are next to more plants that could entangle them, so any bonus from their size would be more or less cancelled by a size-based penalty. And a creature's size automatically gives them greater strength; they don't need an additional modifier based on size to reflect how well they can break free. So the size modifier, while it sounds nice, is arguably unnecessary. I don't want to be entirely negative; I do like the notion that a slashing weapon would help get out of entanglement. An adventurer with a machete should escape more easily than one without. But rather than calculate hit points, maybe just a bonus to the strength/escape artist check? A flat +2 or even a +4 bonus should be enough. It seems to me that the main problem with [i]entangle[/i] is the excessively (IMHO) high DC to break free. And of course you have to remember that creatures get to move the round they break free, possibly escaping the area. But the simplest solution seems to be to lower the DC. Make it a DC 15 strength or escape artist check instead of DC 20. Add a few circumstantial modifiers as necessary (e.g. for having appropriate slashing weapons) and you are done. Just my two c.p. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
HR Entangled....
Top