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HR Entangled....
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2399711" data-attributes="member: 20805"><p>I agree that the complexity rises with mapping the terrain.. however the terrain should already be mapped to this level as the DMG/SRD talks about the enviroment and having trees provide a bonus to AC, underbrush causing movement issues, etc.</p><p></p><p> Yes, it is easier to just say the entire area is covered with light underbrush, but one of the balancing factors on the spell in question is that it only provides an effect on the plant life currently present. When the entire area is granted enough plantlife to be useful, the spell then becomes that much more powerful.</p><p></p><p> THe reason I was thining of using HPs for the plants is also for Fireball.. currently there is no guidelines for fireballing a person free of the entanglement. Or burning the field prior to the battle. The bonus to escape makes sense as well, it just doesn't address the altering of the battle field.</p><p> If we assume a base amount of plant life across the field and dont worry about clearing portions of it, then a bonus for slashing would be good...</p><p></p><p> Perhaps, alter the spell so it does raise up plants in the area, STR check vs DC of 15 + Casting Druid level, +2 bonus is using a slashing weapon, +6 bonus if area has been fireballed. ?</p><p></p><p> Eh... For my use, I would prefer a detailed map as I also use broken logs and other terrain features to make the game less CRPGish. Which leans more to stating the plants...</p><p> </p><p>BTW, thanks for the input.. I was thinking of ditching this thread as, despite the clamoring of 'broken', no real effort was evident for change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Oh.. the Massive Trees, with thier Whopping DC 25, only exist in Heavy Forests... jungle type terrain or ... just had a thought. Massive trees are too big for the AoE of the spell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>The DC 10 for Light Underbrush is also taking into account that the square already imposes a X2 modifier to movement. The spell doubles this to X4. Heavy Underbrush has a hefty cost of X6.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2399711, member: 20805"] I agree that the complexity rises with mapping the terrain.. however the terrain should already be mapped to this level as the DMG/SRD talks about the enviroment and having trees provide a bonus to AC, underbrush causing movement issues, etc. Yes, it is easier to just say the entire area is covered with light underbrush, but one of the balancing factors on the spell in question is that it only provides an effect on the plant life currently present. When the entire area is granted enough plantlife to be useful, the spell then becomes that much more powerful. THe reason I was thining of using HPs for the plants is also for Fireball.. currently there is no guidelines for fireballing a person free of the entanglement. Or burning the field prior to the battle. The bonus to escape makes sense as well, it just doesn't address the altering of the battle field. If we assume a base amount of plant life across the field and dont worry about clearing portions of it, then a bonus for slashing would be good... Perhaps, alter the spell so it does raise up plants in the area, STR check vs DC of 15 + Casting Druid level, +2 bonus is using a slashing weapon, +6 bonus if area has been fireballed. ? Eh... For my use, I would prefer a detailed map as I also use broken logs and other terrain features to make the game less CRPGish. Which leans more to stating the plants... BTW, thanks for the input.. I was thinking of ditching this thread as, despite the clamoring of 'broken', no real effort was evident for change :) Oh.. the Massive Trees, with thier Whopping DC 25, only exist in Heavy Forests... jungle type terrain or ... just had a thought. Massive trees are too big for the AoE of the spell :o The DC 10 for Light Underbrush is also taking into account that the square already imposes a X2 modifier to movement. The spell doubles this to X4. Heavy Underbrush has a hefty cost of X6. [/QUOTE]
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