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HTE 2: Character Control
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<blockquote data-quote="Wik" data-source="post: 3966325" data-attributes="member: 40177"><p>If another player is running his character in a way I disagree with... I either mention something like "is that what sir X would do?", or I respond to it in character. If my PC and his PC don't get along, they don't get along. I'm lucky in that I pretty much only play with my friends, so there's no personality conflicts at the table that are that big - most conflicts are only in character.</p><p></p><p>Now, if someone tries to push me around, I just sort of ignore it. This happened at the Worldwide D&D gameday two months ago. Someone tried to gimme hell for not using my Paladin's Detect Evil, and kept mentioning to the GM that I was using it. I just kind of said "Look, I didn't say I was using it, so I'm not. It's not a big deal, but thanks for reminding me. I might use it next encounter". and then I purposefully didn't use it until absolutely necessary.</p><p></p><p>It also happens when someone says something like "And Wik will go search for traps over there" - though usually it's just because they know I'd do that anyways, and are trying to make things easier for the GM. But when I'm ordered to do something by another gamer... ugh.</p><p></p><p>Now, as a GM, if I see a PC being annoying, I pretty much only intervene if it's ruining the game for everyone else. And lately, I've found that with one player (who is a nice guy, but LOVES having the spotlight) I keep cutting in and mentioning how his behaviour is actually harming the group. Really, though, I rely on the rest of the group keeping him in check, rather than anything I actively do. (Also, if he's about to do something stupid that'll screw over the party, I pretend I don't hear him and let one of the other players act first. It's juvenile, but it keeps the game going)</p><p></p><p>If a GM tries to push me around, well... rail-roading happens. I take it for a bit, and if it gets really bad, I try to get off the beaten path. If it seems I'm stuck on the trail, but I like the group I'm with - I either keep playing (depends on how fun the game group is), or I suggest we play Munchkin or something silly next session. If I don't like the group, I say "Look at the time", and leave.</p><p></p><p>If he tries to control my PC, I let him, and read a book, or access gaming materials he has that I don't, and generally stop paying attention to the game. I mean, I'm not really needed, am I?</p></blockquote><p></p>
[QUOTE="Wik, post: 3966325, member: 40177"] If another player is running his character in a way I disagree with... I either mention something like "is that what sir X would do?", or I respond to it in character. If my PC and his PC don't get along, they don't get along. I'm lucky in that I pretty much only play with my friends, so there's no personality conflicts at the table that are that big - most conflicts are only in character. Now, if someone tries to push me around, I just sort of ignore it. This happened at the Worldwide D&D gameday two months ago. Someone tried to gimme hell for not using my Paladin's Detect Evil, and kept mentioning to the GM that I was using it. I just kind of said "Look, I didn't say I was using it, so I'm not. It's not a big deal, but thanks for reminding me. I might use it next encounter". and then I purposefully didn't use it until absolutely necessary. It also happens when someone says something like "And Wik will go search for traps over there" - though usually it's just because they know I'd do that anyways, and are trying to make things easier for the GM. But when I'm ordered to do something by another gamer... ugh. Now, as a GM, if I see a PC being annoying, I pretty much only intervene if it's ruining the game for everyone else. And lately, I've found that with one player (who is a nice guy, but LOVES having the spotlight) I keep cutting in and mentioning how his behaviour is actually harming the group. Really, though, I rely on the rest of the group keeping him in check, rather than anything I actively do. (Also, if he's about to do something stupid that'll screw over the party, I pretend I don't hear him and let one of the other players act first. It's juvenile, but it keeps the game going) If a GM tries to push me around, well... rail-roading happens. I take it for a bit, and if it gets really bad, I try to get off the beaten path. If it seems I'm stuck on the trail, but I like the group I'm with - I either keep playing (depends on how fun the game group is), or I suggest we play Munchkin or something silly next session. If I don't like the group, I say "Look at the time", and leave. If he tries to control my PC, I let him, and read a book, or access gaming materials he has that I don't, and generally stop paying attention to the game. I mean, I'm not really needed, am I? [/QUOTE]
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