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HTE 2: Character Control
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<blockquote data-quote="Mallus" data-source="post: 3966758" data-attributes="member: 3887"><p>I try not to think of it terms of "approving" or "disapproving", rather I separate other players/characters into "entertaining" and "not entertaining", and what I usually do is nothing; other people have a right to their own fun.</p><p></p><p></p><p>This is a different case. I'm fond of the old J.S. Mill chestnut, "Your rights end where mine begin". If I'm being entertained by the bossy player, I'd have fun and respond in character, making a game of it. Otherwise I'd let the player know their behavior was bothering me and ask them politely to stop. If they didn't, I'd consider leaving. I wouldn't want to socialize with a person not well-enough socialized to respect a polite request.</p><p></p><p></p><p>I make an honest attempt at respecting the way others play the game. So again, I do nothing except try and find a compromise between our different play styles. I suppose if a player was hell bent on not cooperating with me, and simply wanted to run and obstructionist character at odds with the rest of the group (I've noticed this game brings out ugly power issues in some people...), I'd discuss with them whether they were a good fit for the campaign. </p><p></p><p></p><p>I try to work with the DM/GM when it comes to the campaign narrative. If I'm being entertained, I'll accept a fairly large amount of DM "direction" (read: pushing around), if not, I'll state my objections. If they aren't heard, I'd bow out of the game. </p><p></p><p></p><p>Personally, I've never had to do it, but I pretty sure the answer to that is "yes".</p><p></p><p></p><p>Communication is always the first and best option. If it's not available, I think you really have to ask yourself what you're doing with that group of people.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3966758, member: 3887"] I try not to think of it terms of "approving" or "disapproving", rather I separate other players/characters into "entertaining" and "not entertaining", and what I usually do is nothing; other people have a right to their own fun. This is a different case. I'm fond of the old J.S. Mill chestnut, "Your rights end where mine begin". If I'm being entertained by the bossy player, I'd have fun and respond in character, making a game of it. Otherwise I'd let the player know their behavior was bothering me and ask them politely to stop. If they didn't, I'd consider leaving. I wouldn't want to socialize with a person not well-enough socialized to respect a polite request. I make an honest attempt at respecting the way others play the game. So again, I do nothing except try and find a compromise between our different play styles. I suppose if a player was hell bent on not cooperating with me, and simply wanted to run and obstructionist character at odds with the rest of the group (I've noticed this game brings out ugly power issues in some people...), I'd discuss with them whether they were a good fit for the campaign. I try to work with the DM/GM when it comes to the campaign narrative. If I'm being entertained, I'll accept a fairly large amount of DM "direction" (read: pushing around), if not, I'll state my objections. If they aren't heard, I'd bow out of the game. Personally, I've never had to do it, but I pretty sure the answer to that is "yes". Communication is always the first and best option. If it's not available, I think you really have to ask yourself what you're doing with that group of people. [/QUOTE]
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