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HTWMDS - Does Greater Strength Make You Better at Hitting Things?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4643654" data-attributes="member: 11300"><p><strong>Herremann the Wise's Mechanics Debate Series</strong></p><p></p><p>Welcome everyone to this first in a series of mechanic's debates that I'm intending to post. There are many conundrums in the mapping of ideas to actual mechanics at the game table. Most of the time, it is easier to squeeze the round peg into the square hole rather than come up with a complex mechanic that fits but in practice fails. Or perhaps, someone <em>can </em>come up with the simple round peg that solves the problem at hand. I certainly hope to see lots of the latter.</p><p></p><p>I'm hoping this series will get those amongst us who love the idea of constructing games and mechanics thinking; and so, the first topic.</p><p></p><p><strong><u>Does Greater Strength Make You Better at Hitting Things?</u></strong></p><p></p><p>D&D in recent editions uses greater strength as both a benefit in hitting the opponent as well as dealing damage to them; but is this the case? It would seem a certain amount of strength is required to wield some weapons (such as a large battleaxe), without which a character would be unable to wield the thing effectively. However, does strength greater than that required to wield the weapon actually help you hit your target? To my mind, the answer is no. I think it is more a case of skill (measured as either BAB or half-level, or other bonuses) that makes the difference here. That strength is going to help a character dish out more damage. Increase their chance of hitting? I don't think so.</p><p></p><p>Your thoughts?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4643654, member: 11300"] [B]Herremann the Wise's Mechanics Debate Series[/B] Welcome everyone to this first in a series of mechanic's debates that I'm intending to post. There are many conundrums in the mapping of ideas to actual mechanics at the game table. Most of the time, it is easier to squeeze the round peg into the square hole rather than come up with a complex mechanic that fits but in practice fails. Or perhaps, someone [I]can [/I]come up with the simple round peg that solves the problem at hand. I certainly hope to see lots of the latter. I'm hoping this series will get those amongst us who love the idea of constructing games and mechanics thinking; and so, the first topic. [B][U]Does Greater Strength Make You Better at Hitting Things?[/U][/B] D&D in recent editions uses greater strength as both a benefit in hitting the opponent as well as dealing damage to them; but is this the case? It would seem a certain amount of strength is required to wield some weapons (such as a large battleaxe), without which a character would be unable to wield the thing effectively. However, does strength greater than that required to wield the weapon actually help you hit your target? To my mind, the answer is no. I think it is more a case of skill (measured as either BAB or half-level, or other bonuses) that makes the difference here. That strength is going to help a character dish out more damage. Increase their chance of hitting? I don't think so. Your thoughts? Best Regards Herremann the Wise [/QUOTE]
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