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HTWMDS - Does Greater Strength Make You Better at Hitting Things?
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<blockquote data-quote="ProfessorPain" data-source="post: 4645099" data-attributes="member: 82012"><p>I think he is saying it is just a game. And Strength makes enough sense that it shouldn't be a problem. </p><p> </p><p>It is important to remember, that no matter what physical stat you use to determine how well someone hits in melee, there are going to be problems. There is also the need to balance mechanics with one another. If Dex does extra duty by taking care of ranged combat, initiative, Armor Class and accuracy in melee, then it is much more valuable than strength-- even strength still takes care of damage in melee. By the same token one could make the argument that AC should be improved by STR or CON on the grounds that being beefier, makes you harder to hit effectively. Or that INT should factor into ranged attacks and melee attacks, because being a 'smart' fighter is just as important as being a strong or fast one. All these arguments serve to stroke the egos of the people making the argument. They are just different ways of slicing things up. </p><p> </p><p>There will always be the strength is more important than/Skill is more important than/Dexterity is more important than, argument no matter what stat you use. You are never going to satisfy everyone. But I think the poster is right, that strength is just fine for making your melee attack better.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4645099, member: 82012"] I think he is saying it is just a game. And Strength makes enough sense that it shouldn't be a problem. It is important to remember, that no matter what physical stat you use to determine how well someone hits in melee, there are going to be problems. There is also the need to balance mechanics with one another. If Dex does extra duty by taking care of ranged combat, initiative, Armor Class and accuracy in melee, then it is much more valuable than strength-- even strength still takes care of damage in melee. By the same token one could make the argument that AC should be improved by STR or CON on the grounds that being beefier, makes you harder to hit effectively. Or that INT should factor into ranged attacks and melee attacks, because being a 'smart' fighter is just as important as being a strong or fast one. All these arguments serve to stroke the egos of the people making the argument. They are just different ways of slicing things up. There will always be the strength is more important than/Skill is more important than/Dexterity is more important than, argument no matter what stat you use. You are never going to satisfy everyone. But I think the poster is right, that strength is just fine for making your melee attack better. [/QUOTE]
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