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Hubris 4e
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<blockquote data-quote="Lord Zardoz" data-source="post: 4804897" data-attributes="member: 704"><p>I do not think the original poster is looking to hand his party an unescapable TPK. I do think he is aiming for the one thing that such a combat would be that you left out. Aside from an RP encounter or plot device, it can also be a Metagame device. Running an encounter that the players should, on paper at least, not be able to win can have a big effect on what the players will expect to see in future encounters in that campaign.</p><p></p><p>If you only ever hand the players encounters you know they can win, they will figure out pretty quickly that if they are in a fight, they can expect to win. But if you hand them fights that they are not guaranteed to win, they may end up being more careful in future encounters. They may even look for soutions aside from those presented.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4804897, member: 704"] I do not think the original poster is looking to hand his party an unescapable TPK. I do think he is aiming for the one thing that such a combat would be that you left out. Aside from an RP encounter or plot device, it can also be a Metagame device. Running an encounter that the players should, on paper at least, not be able to win can have a big effect on what the players will expect to see in future encounters in that campaign. If you only ever hand the players encounters you know they can win, they will figure out pretty quickly that if they are in a fight, they can expect to win. But if you hand them fights that they are not guaranteed to win, they may end up being more careful in future encounters. They may even look for soutions aside from those presented. END COMMUNICATION [/QUOTE]
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