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<blockquote data-quote="eriktheguy" data-source="post: 5131138" data-attributes="member: 83662"><p>I like your collection Rachel. Since you are house ruling specific powers I would suggest one for fighters rangers.</p><p>Sure Strike:</p><p>Add ability modifier to damage.</p><p></p><p>These attacks are rarely taken anyways, players tend to go for much better attacks like 'twin strike'.</p><p></p><p>Your magic ammo that can be found does favor ranged characters, but since 4e tends to favor melee in general, and the magic ammunition is rare, I see no issue.</p><p></p><p>You aren't specific about the XP value of 2-hit minions (I'm assuming you value them as normal minions, 1/4)</p><p></p><p>I like your rituals alternative.</p><p></p><p>The way you use entropy in a sentence makes my geek senses tingle.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5131138, member: 83662"] I like your collection Rachel. Since you are house ruling specific powers I would suggest one for fighters rangers. Sure Strike: Add ability modifier to damage. These attacks are rarely taken anyways, players tend to go for much better attacks like 'twin strike'. Your magic ammo that can be found does favor ranged characters, but since 4e tends to favor melee in general, and the magic ammunition is rare, I see no issue. You aren't specific about the XP value of 2-hit minions (I'm assuming you value them as normal minions, 1/4) I like your rituals alternative. The way you use entropy in a sentence makes my geek senses tingle. [/QUOTE]
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