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Huge monsters in E6
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5426996" data-attributes="member: 75712"><p>I don't really agree with that thesis, however. I'm pretty sure E6 is very different things to different people, and is played for different reasons.</p><p></p><p>In the strictest mechanical sense in which "E6" refers to a game which is simply capped at 6 PC levels, the magic they can create and and those bbegs they can reasonably handle, then you're probably right. This is the style of game that is informed by essays like "Gandalf was a 5th level Magic User" and the Justin Alexander's similar essay on 3.5e.</p><p></p><p>But I know people manage to play very different games than that strictly low-level variant. In such games, PCs might have access to higher level spells via feats, groupcasting or rituals. PCs mighht cavort with high-level powers with roles like gods, legends or superheroes in their world. Some such setting might have functional magetech, flying ships, chain-lighting casters, teleportation circles or interplanar gates-- even though no PC could actually create such things. In a game like that, a tarrasque or balor might be perfectly reasonable, as divinities, as advisors, as forces of nature, or simply as really, really tough bbegs that require special magics, special cleverness or armies of brute force to take down.</p><p></p><p>To my mind "E6" isn't really a game, <em>per se</em>, but simply a term for a bag of rules/mechanics that happens to be especially amenable to a particular style of low-power play. By no means, however, does it <em>have</em> to be limited to that style of play or the worlds such play occurs in.</p><p></p><p>In any event, this post isn't intended as a threadcrap, but rather just to point out that using the term "E6" as if it's actually a particular game or playstyle can be <em>very</em> confusing when there are so many perspectives on what exactly "E6" means. This is something I've recently come to understand while working on an "E6 SRD"!</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5426996, member: 75712"] I don't really agree with that thesis, however. I'm pretty sure E6 is very different things to different people, and is played for different reasons. In the strictest mechanical sense in which "E6" refers to a game which is simply capped at 6 PC levels, the magic they can create and and those bbegs they can reasonably handle, then you're probably right. This is the style of game that is informed by essays like "Gandalf was a 5th level Magic User" and the Justin Alexander's similar essay on 3.5e. But I know people manage to play very different games than that strictly low-level variant. In such games, PCs might have access to higher level spells via feats, groupcasting or rituals. PCs mighht cavort with high-level powers with roles like gods, legends or superheroes in their world. Some such setting might have functional magetech, flying ships, chain-lighting casters, teleportation circles or interplanar gates-- even though no PC could actually create such things. In a game like that, a tarrasque or balor might be perfectly reasonable, as divinities, as advisors, as forces of nature, or simply as really, really tough bbegs that require special magics, special cleverness or armies of brute force to take down. To my mind "E6" isn't really a game, [I]per se[/I], but simply a term for a bag of rules/mechanics that happens to be especially amenable to a particular style of low-power play. By no means, however, does it [I]have[/I] to be limited to that style of play or the worlds such play occurs in. In any event, this post isn't intended as a threadcrap, but rather just to point out that using the term "E6" as if it's actually a particular game or playstyle can be [I]very[/I] confusing when there are so many perspectives on what exactly "E6" means. This is something I've recently come to understand while working on an "E6 SRD"! [/QUOTE]
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