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Huge monsters in E6
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<blockquote data-quote="fireinthedust" data-source="post: 5428370" data-attributes="member: 51930"><p>Humans: look at the stats of NPCs. They're mostly peasants whose villages get overrun by orcs, torched by dragons, and what have you. They need heroes to do anything for them.</p><p></p><p>In POL the PCs are the epic level heroes. In E6, 6th level is epic. There aren't other high level characters out there.</p><p></p><p> In Lord of the Rings, Gandalf is the biggest wizard other than Saruman, who isn't that much better. Galadriel is basically a noble/diviner. Yet there is still the dragon Smaug, who could have defeated Gandalf. I have an E6 Balrog who has much the same ability (CR9, but PCs can't touch him thanks to templates).</p><p></p><p>Big dragons aren't there for regular work. They're tough opponents the PCs hope they never fight. Hopefully the worst they'll do is roll spot checks while the PCs loot their hoard. Yet they should be there.</p><p></p><p>E6 is about little fish in a big pond. Big monsters don't need to be nerfed, they need to be expositioned, avoided, and present challenges. This is the same reason as putting in an Adamantine safe the fighter can't smash: the Rogue is the only one who can pick it; or maybe the combination lock can only be opened with the secret code at the bottom of the merchant prince's tomb.</p><p></p><p>And an E6 bestiary should be mostly NPC humans and others the PCs will fight. A neat Orc tribe with class levels, and some other options, fine.</p><p></p><p></p><p>In my world I have all sorts of big bads. Thing is, they also have the epic-level magical items I know the PCs care about. I don't think they'll ever get taken, or found, but the PCs can research them. </p><p></p><p>Maybe they have to bargain with the dragon, or negotiate. Or there are those players who just can't help themselves and *need* to try to get that weapon away from the dragon, and darn those other player characters' objections.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5428370, member: 51930"] Humans: look at the stats of NPCs. They're mostly peasants whose villages get overrun by orcs, torched by dragons, and what have you. They need heroes to do anything for them. In POL the PCs are the epic level heroes. In E6, 6th level is epic. There aren't other high level characters out there. In Lord of the Rings, Gandalf is the biggest wizard other than Saruman, who isn't that much better. Galadriel is basically a noble/diviner. Yet there is still the dragon Smaug, who could have defeated Gandalf. I have an E6 Balrog who has much the same ability (CR9, but PCs can't touch him thanks to templates). Big dragons aren't there for regular work. They're tough opponents the PCs hope they never fight. Hopefully the worst they'll do is roll spot checks while the PCs loot their hoard. Yet they should be there. E6 is about little fish in a big pond. Big monsters don't need to be nerfed, they need to be expositioned, avoided, and present challenges. This is the same reason as putting in an Adamantine safe the fighter can't smash: the Rogue is the only one who can pick it; or maybe the combination lock can only be opened with the secret code at the bottom of the merchant prince's tomb. And an E6 bestiary should be mostly NPC humans and others the PCs will fight. A neat Orc tribe with class levels, and some other options, fine. In my world I have all sorts of big bads. Thing is, they also have the epic-level magical items I know the PCs care about. I don't think they'll ever get taken, or found, but the PCs can research them. Maybe they have to bargain with the dragon, or negotiate. Or there are those players who just can't help themselves and *need* to try to get that weapon away from the dragon, and darn those other player characters' objections. [/QUOTE]
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