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Huge monsters in E6
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<blockquote data-quote="I'm A Banana" data-source="post: 5428887" data-attributes="member: 2067"><p>Allow me to offer a "middle ground" theory.</p><p></p><p>There is a place for balors and dragons and demigods in an e6 game, even as adversaries that the PC's confront.</p><p></p><p>However, "beating" them doesn't involve attack and damage rolls vs. AC and HP and fireballs and whirlwind attacks. </p><p></p><p>Beating them involves skill use and macguffin hunting and minion-slaying and weakness-hunting.</p><p></p><p>Think of an '80's slasher flick villain, or a werewolf, or the old vampire stories.</p><p></p><p>No mere mortal can simply walk up to these bad dudes and start beating on 'em. They must be clever, careful, and adroit. They must find the silver bullet, or consipre to drive a stake through its heart. They must find and exploit a weakness, or seal away evil with a ritual.</p><p></p><p>E6 heroes generally don't walk up to the Terrasque and start beating its face in with their rusty swords.</p><p></p><p>But they might learn the magical lullaby that, when sung into its ears, will lull it into sleep for another millennium. </p><p></p><p>This involves quests (learning the verses to the lullaby), minion-slaying (gotta fight the BBEG that awoke the thing!), skill use (dodging stomping feet and clawing hands and biting maws to climb and jump and fly alongside the thing and find its ear with your monster knowledge and sing well enough with your performance skills and distract the enemy from the good singer with your bluff checks), and even only partial-victory (the thing isn't dead, it still will live, but its fury, for now, is spent).</p><p></p><p>Think about the enemy more like a force of nature. You can't fight a flood; you can't beat up an earthquake. You can survive them, you can protect against them, and you can be heroic in the face of them, but it doesn't involve killing anything. This is not Achilles beating up a river. This is Odysseus lost at sea. </p><p></p><p>(personally, I think a lot of high-level monsters can be dealt with more entertainingly in this way, but that's an axe to grind some other time)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5428887, member: 2067"] Allow me to offer a "middle ground" theory. There is a place for balors and dragons and demigods in an e6 game, even as adversaries that the PC's confront. However, "beating" them doesn't involve attack and damage rolls vs. AC and HP and fireballs and whirlwind attacks. Beating them involves skill use and macguffin hunting and minion-slaying and weakness-hunting. Think of an '80's slasher flick villain, or a werewolf, or the old vampire stories. No mere mortal can simply walk up to these bad dudes and start beating on 'em. They must be clever, careful, and adroit. They must find the silver bullet, or consipre to drive a stake through its heart. They must find and exploit a weakness, or seal away evil with a ritual. E6 heroes generally don't walk up to the Terrasque and start beating its face in with their rusty swords. But they might learn the magical lullaby that, when sung into its ears, will lull it into sleep for another millennium. This involves quests (learning the verses to the lullaby), minion-slaying (gotta fight the BBEG that awoke the thing!), skill use (dodging stomping feet and clawing hands and biting maws to climb and jump and fly alongside the thing and find its ear with your monster knowledge and sing well enough with your performance skills and distract the enemy from the good singer with your bluff checks), and even only partial-victory (the thing isn't dead, it still will live, but its fury, for now, is spent). Think about the enemy more like a force of nature. You can't fight a flood; you can't beat up an earthquake. You can survive them, you can protect against them, and you can be heroic in the face of them, but it doesn't involve killing anything. This is not Achilles beating up a river. This is Odysseus lost at sea. (personally, I think a lot of high-level monsters can be dealt with more entertainingly in this way, but that's an axe to grind some other time) [/QUOTE]
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