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HUGE SCOOP! Chris Perkins confirms my suspicions on unlimited Rituals
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<blockquote data-quote="Xethreau" data-source="post: 4089889" data-attributes="member: 57584"><p>I already kind of did that over in the Gleemax forums.</p><p></p><p></p><p>Here are the highlights:</p><ul> <li data-xf-list-type="ul">Sara Girard said "4.0"... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </li> <li data-xf-list-type="ul"><strong>With rituals being separated from combat powers, no one has to choose between "Water Breathing" and "Fireball" (they can have both)<br /> [*]Buy/Collect as many rituals as you would like. Using a ritual (which seems to include <em>Water Breathing</em> and <em>Prestidigitation</em>) does not infringe on your combat powers.</strong></li> <li data-xf-list-type="ul">Girard thinks that minis are "not required," and for her RP is easier in 4e</li> <li data-xf-list-type="ul"><em>Detect Magic</em> is now part of the Arcana skill (but it can only be used if Trained in the skill)</li> <li data-xf-list-type="ul">No plans to expand gameplay beyond 30th level (no serious discussion at all, as it takes the game out of the "D&D frame"</li> <li data-xf-list-type="ul">Higher level powers replace older powers, and powers do not get too numerous or sucky</li> <li data-xf-list-type="ul">Multi-Role classes are <em>possible</em>, but none are made yet</li> <li data-xf-list-type="ul">"Multiclassing is still in," and using multiple roles through this is possible</li> <li data-xf-list-type="ul">Monster Role names are only an "overarching guideline;" Creature and encounter customization is awesome in 4e</li> <li data-xf-list-type="ul">No more monster HD or Level Adjustments! Hooray! (We already knew this, but I am so happy!)</li> <li data-xf-list-type="ul">Rules for creating monsters, traps, and races in DMG</li> <li data-xf-list-type="ul"><strong>Law and Chaos are in, but "in a different way."</strong> No mechanical effects of Alignment, but there are "story benefits."</li> <li data-xf-list-type="ul">"There are rules for organizations, but how we handle that is something we will talk about a little ways down the road."</li> <li data-xf-list-type="ul">Unaligned means you haven't even picked a side. "Neutral" implies being aligned in the middle.</li> <li data-xf-list-type="ul">No detecting alignment through magic (we knew this, though)</li> <li data-xf-list-type="ul">"Paladin Code" is fluff</li> <li data-xf-list-type="ul">The god of cake is a lie</li> <li data-xf-list-type="ul">Divine "Portfolio grouping" allows for Exarch "demigods," living beings with divine dominion over an aspect of a portfolio that players could become or beat up (at high levels)</li> <li data-xf-list-type="ul">Angels are officially "servants of the gods," which could be good or evil, and Archons are now elementals (which we did know, but it is nice to emphasize the point)</li> <li data-xf-list-type="ul">Designers think that most complaints about 4e mechanics are due to misinterpretations or not seeing the full spectrum of the situation</li> <li data-xf-list-type="ul">"Something bad about 4e:" It does not appeal to people who do not have the same "play style" as the creators and people in the office (and the people they are designing with in mind), but D&D is (in the opinion of designers) adaptable for anybody to play their own way.</li> </ul></blockquote><p></p>
[QUOTE="Xethreau, post: 4089889, member: 57584"] I already kind of did that over in the Gleemax forums. Here are the highlights: [list][*]Sara Girard said "4.0"... :mad: [*][B]With rituals being separated from combat powers, no one has to choose between "Water Breathing" and "Fireball" (they can have both) [*]Buy/Collect as many rituals as you would like. Using a ritual (which seems to include [I]Water Breathing[/I] and [I]Prestidigitation[/I]) does not infringe on your combat powers.[/B] [*]Girard thinks that minis are "not required," and for her RP is easier in 4e [*][I]Detect Magic[/I] is now part of the Arcana skill (but it can only be used if Trained in the skill) [*]No plans to expand gameplay beyond 30th level (no serious discussion at all, as it takes the game out of the "D&D frame" [*]Higher level powers replace older powers, and powers do not get too numerous or sucky [*]Multi-Role classes are [I]possible[/I], but none are made yet [*]"Multiclassing is still in," and using multiple roles through this is possible [*]Monster Role names are only an "overarching guideline;" Creature and encounter customization is awesome in 4e [*]No more monster HD or Level Adjustments! Hooray! (We already knew this, but I am so happy!) [*]Rules for creating monsters, traps, and races in DMG [*][B]Law and Chaos are in, but "in a different way."[/B] No mechanical effects of Alignment, but there are "story benefits." [*]"There are rules for organizations, but how we handle that is something we will talk about a little ways down the road." [*]Unaligned means you haven't even picked a side. "Neutral" implies being aligned in the middle. [*]No detecting alignment through magic (we knew this, though) [*]"Paladin Code" is fluff [*]The god of cake is a lie [*]Divine "Portfolio grouping" allows for Exarch "demigods," living beings with divine dominion over an aspect of a portfolio that players could become or beat up (at high levels) [*]Angels are officially "servants of the gods," which could be good or evil, and Archons are now elementals (which we did know, but it is nice to emphasize the point) [*]Designers think that most complaints about 4e mechanics are due to misinterpretations or not seeing the full spectrum of the situation [*]"Something bad about 4e:" It does not appeal to people who do not have the same "play style" as the creators and people in the office (and the people they are designing with in mind), but D&D is (in the opinion of designers) adaptable for anybody to play their own way.[/list] [/QUOTE]
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