Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Huh. AD&D 2e is my favorite D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9595171" data-attributes="member: 6799660"><p><em>AD&D 2nd Edition</em> always felt to me to be rife with possibility. All the options. All the optional material from mid-late 1e in the core book. Character customization. XP rules which could* allow you to play epic quest adventures like <em>LotR </em>or the <em>Dragonlance </em>modules without worrying about collecting loot along the way. <span style="font-size: 10px"> *emphasis on <em><u>could</u></em>, everything was optional and make-it-what-you-will</span></p><p></p><p><span style="font-size: 15px">Yet, the implied scale was bounded -- the artwork depicted a (pretty female* cleric providing first aid to a) warrior having lost a battle to a single giant or a party very proud of the 10-12' (+tail) dragon they had killed and hung up on a tree and the milk-crate sized chest of treasure they had recovered. </span><span style="font-size: 10px">*Elmore being highly influential to this tone.</span></p><p></p><p>Mind you, the mechanics were nearly unchanged from 1E. For all the possible character customization possible, unless the DM was pulling their punches; you really still wanted characters in plate; using longswords, lances, and longbows; not relying on non-weapon proficiencies*; and fighting every fight with the same BX/AD&D dungeoncrawler tactics** you used before. Playing swashbucklers and shirtless barbarians and custom-made priests for each deity*** and the guy who specialized in the awl pike was for when the DM was also playing in that mode. </p><p><span style="font-size: 10px">*which could be worse than doing nothing at all (trying to catch a thrown weapon with Juggling) to simply not to be relied upon (to survive in the wilderness you did not want the survival nwp, you wanted to have had sufficient rations). </span></p><p><span style="font-size: 10px">**stay in dungeon corridors (because the backline is unprotected in the wilderness with no zone-of-control rules) and overwhelm opponents with fighters and henchmen (because a fair fight is not in your favor). </span></p><p><span style="font-size: 10px">***until later supplements started making OP versions of those.</span></p><p></p><p>Overall, these days I think I prefer a BX/parts of BECM game (or game inspired by such) for actual play. Both AD&Ds have just too much extraneous minutia and patches-that-became-sacred-cows (different dice for opening stuck doors vs lifting gates, percentile strength, charts of nwp costs and score derivation, etc.) that I slowly have realized don't actually add anything to the game for me. However, for a good old re-read for nostalgia's sake, nothing's better than breaking out a random 2E book and just letting the memories wash over me.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9595171, member: 6799660"] [I]AD&D 2nd Edition[/I] always felt to me to be rife with possibility. All the options. All the optional material from mid-late 1e in the core book. Character customization. XP rules which could* allow you to play epic quest adventures like [I]LotR [/I]or the [I]Dragonlance [/I]modules without worrying about collecting loot along the way. [SIZE=2] *emphasis on [I][U]could[/U][/I], everything was optional and make-it-what-you-will[/SIZE] [SIZE=4]Yet, the implied scale was bounded -- the artwork depicted a (pretty female* cleric providing first aid to a) warrior having lost a battle to a single giant or a party very proud of the 10-12' (+tail) dragon they had killed and hung up on a tree and the milk-crate sized chest of treasure they had recovered. [/SIZE][SIZE=2]*Elmore being highly influential to this tone.[/SIZE] Mind you, the mechanics were nearly unchanged from 1E. For all the possible character customization possible, unless the DM was pulling their punches; you really still wanted characters in plate; using longswords, lances, and longbows; not relying on non-weapon proficiencies*; and fighting every fight with the same BX/AD&D dungeoncrawler tactics** you used before. Playing swashbucklers and shirtless barbarians and custom-made priests for each deity*** and the guy who specialized in the awl pike was for when the DM was also playing in that mode. [SIZE=2]*which could be worse than doing nothing at all (trying to catch a thrown weapon with Juggling) to simply not to be relied upon (to survive in the wilderness you did not want the survival nwp, you wanted to have had sufficient rations). **stay in dungeon corridors (because the backline is unprotected in the wilderness with no zone-of-control rules) and overwhelm opponents with fighters and henchmen (because a fair fight is not in your favor). ***until later supplements started making OP versions of those.[/SIZE] Overall, these days I think I prefer a BX/parts of BECM game (or game inspired by such) for actual play. Both AD&Ds have just too much extraneous minutia and patches-that-became-sacred-cows (different dice for opening stuck doors vs lifting gates, percentile strength, charts of nwp costs and score derivation, etc.) that I slowly have realized don't actually add anything to the game for me. However, for a good old re-read for nostalgia's sake, nothing's better than breaking out a random 2E book and just letting the memories wash over me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Huh. AD&D 2e is my favorite D&D
Top