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Huh, I apparently have a +28 tumble
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<blockquote data-quote="Tellerve" data-source="post: 999283" data-attributes="member: 2412"><p>ROFLOL Rarr!!! k, I'll attempt some stuff next session.</p><p></p><p>Back onto the quasi-topic, but more related to the 3.5 tumble thread. While I do think adding some interesting effects to the tumble skill, like a kip up are good ideas. I do think pulling it down a good many notches in terms of automatically making it through lines of enemies is good. As was said in that thread, a fighter with one rank could pass by an ogre guarding a door. While he'd probably get an AoO, at least he is past the ogre. I'd have liked to seen more solid rules on AoOs stopping movement. Along with more stringent tumbling DCs it would make monks/rogues less omnipresent on the battlefield. </p><p></p><p>As for making lots of checks, I think a possible better way to achieve the results would be successful checks giving a bonus to a main DC check. For instance, a monk trying to jump over some pikemen for example could be a jump check with a success giving a +2 to the tumble. And then have a fairly nice DC for the tumble check, with failure having him being skewered and failing down in front of the pikemen. *shrugs* not overly steamlined but I'll have to think about it a bit more.</p><p></p><p>Tellerve</p></blockquote><p></p>
[QUOTE="Tellerve, post: 999283, member: 2412"] ROFLOL Rarr!!! k, I'll attempt some stuff next session. Back onto the quasi-topic, but more related to the 3.5 tumble thread. While I do think adding some interesting effects to the tumble skill, like a kip up are good ideas. I do think pulling it down a good many notches in terms of automatically making it through lines of enemies is good. As was said in that thread, a fighter with one rank could pass by an ogre guarding a door. While he'd probably get an AoO, at least he is past the ogre. I'd have liked to seen more solid rules on AoOs stopping movement. Along with more stringent tumbling DCs it would make monks/rogues less omnipresent on the battlefield. As for making lots of checks, I think a possible better way to achieve the results would be successful checks giving a bonus to a main DC check. For instance, a monk trying to jump over some pikemen for example could be a jump check with a success giving a +2 to the tumble. And then have a fairly nice DC for the tumble check, with failure having him being skewered and failing down in front of the pikemen. *shrugs* not overly steamlined but I'll have to think about it a bit more. Tellerve [/QUOTE]
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