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Hulking Hurler Paragon Path
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<blockquote data-quote="Dire Human" data-source="post: 5822301" data-attributes="member: 57504"><p><span style="font-size: 18px"><span style="font-size: 10px">Hello! I'm Dire Human, and I'm doing the finishing touches on a ranged barbarian build using Heavy Thrown weapons (<a href="http://rpg.drivethrustuff.com/product_info.php?products_id=96462" target="_blank">coming soon</a>!). I've just polished up one of the paragon paths for the class: the Hulking Hurler, based off the old 3.5 prestige class. While nowhere near as game-breaking as the original, I nevertheless feel that its mechanics could definitely use a once-over by a few extra eyes, and what better place than EnWorld?</span></span></p><p><span style="font-size: 18px"><span style="font-size: 10px"></span></span></p><p><span style="font-size: 18px"><span style="font-size: 10px"></span><strong><span style="font-size: 10px"></span></strong></span></p><p><span style="font-size: 18px"><strong><span style="font-size: 10px"></span>Hulking Hurler</strong></span></p><p> <em>“Everything I touch becomes a deadly weapon. This axe. That chair. This stone. Even you.”</em></p><p></p><p> <strong>Prerequisite:</strong> Barbarian class, trained in Athletics</p><p> </p><p></p><p> <span style="font-size: 15px"><strong>Hulking Hurler Path Features</strong></span></p><p></p><p> <strong>Hulking Action (11th Level):</strong> When you spend an action point to make a ranged attack with a heavy thrown weapon and hit, one target of the attack and each enemy adjacent to that target is knocked prone.</p><p></p><p> <strong>Improved Improvisation (11th Level):</strong> Whenever you wield a one-handed improvised weapon, it gains a +2 proficiency bonus, the Heavy Thrown property, and its damage die increases to 1d6. In addition, you gain a +2 enhancement bonus to attack and damage rolls with unenchanted weapons, and critical hits with them deal an extra 1d8 times this bonus. This enhancement bonus increases to +3 at 16th level, +4 at 21st level, and +5 at 26th level.</p><p></p><p> <strong>Giant’s Grasp (16th Level):</strong> You gain Improved Grab as a bonus feat.</p><p></p><p> <strong>Hurl Anything (16th Level):</strong> You gain proficiency with the two-handed improvised ranged weapon. This weapon has a +2 proficiency bonus, a 1d10 damage die, the Heavy Thrown and Small properties, and a range of 5/10. Any object up to a heavy load is considered a two-handed improvised weapon.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Hulking Hurler Evocations</strong></span></p><p></p><p> <span style="color: Red"><strong>Tumble and Fall, Hulking Hurler Attack 11</strong></span></p><p> <em>Your toss is powerful enough to sweep its target off its feet, and it stumbles backwards into its allies.</em></p><p> <strong>Encounter </strong><strong>[FONT=&quot]✦[/FONT] Primal, Weapon</strong></p><p> <strong>Standard Action</strong>, <strong>Ranged</strong> weapon</p><p> <strong>Requirement:</strong> You must be wielding a heavy thrown weapon.</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit</strong>: 3[W] + Strength modifier damage, and you push the target 3 squares. If the target ends the push adjacent to an enemy, the target and one enemy adjacent to the target are knocked prone.</p><p> </p><p> <strong><span style="color: SeaGreen">Aerial Assistance, Hulking Hurler Utility 12</span></strong></p><p> <em>Your expertise is useful not only against your enemies, but for your allies as well.</em></p><p> <strong>At-Will </strong><strong>[FONT=&quot]✦[/FONT] Primal</strong></p><p> <strong>Move Action,</strong> <strong>Melee</strong> 1</p><p> <strong>Target:</strong> One ally</p><p> <strong>Effect</strong>: The target flies 5 squares. If the target cannot fly, it must land at the end of this movement.</p><p> </p><p> <strong><span style="color: DimGray">Hurler’s Rage, Hulking Hurler Attack 20</span></strong></p><p> <em>To your allies, they are foes that must be defeated. To you, they are ammunition waiting to be used.</em></p><p> <strong>Daily </strong><strong>[FONT=&quot]✦ [/FONT]Primal, Rage, Weapon</strong></p><p> <strong>Minor Action</strong><strong>, <strong>Ranged</strong></strong> weapon</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength + 4 vs. Reflex</p><p> <strong>Hit:</strong> The target is grabbed.</p><p> <strong>Effect:</strong> You enter the rage of the hurler. Until the rage ends, you gain a +2 power bonus to attack rolls with weapons with the Heavy Thrown property and can grab as a minor action. In addition, any grabbed creature of your size category can be used as a two-handed improvised weapon, and any smaller creature can be used as a one-handed improvised weapon.</p><p> Once during this encounter while raging, you can make the following attack as a ranged basic attack<strong>.</strong><p style="margin-left: 20px"><strong>Secondary Target:</strong> One creature</p> <p style="margin-left: 20px"><strong> Secondary Attack: </strong>Strength vs. Reflex</p> <p style="margin-left: 20px"><strong>Hit</strong>: 6[W] + Strength modifier damage.</p> <p style="margin-left: 20px"><strong>Miss</strong>: Half damage.</p> <p style="margin-left: 20px"></p><p><span style="font-size: 15px"><strong></strong></span></p><p><span style="font-size: 15px"><strong>Creatures as Weapons</strong></span></p><p>Your <em>hurl anything</em> feature, as well as the <em>hurler’s rage</em> power, can easily facilitate wielding a grabbed creature as a weapon. Here are the rules for doing so:</p><p> </p><ul> <li data-xf-list-type="ul">The grabbed creature is considered an improvised weapon, and can only be used with basic attacks.</li> <li data-xf-list-type="ul">If the attack hits, the damage is divided equally between the target and the grabbed creature.</li> <li data-xf-list-type="ul">If the grabbed creature is used with a ranged attack, the grabbed creature falls prone in the target’s space after resolving the effects of the attack.</li> </ul></blockquote><p></p>
[QUOTE="Dire Human, post: 5822301, member: 57504"] [SIZE=5][SIZE=2]Hello! I'm Dire Human, and I'm doing the finishing touches on a ranged barbarian build using Heavy Thrown weapons ([URL="http://rpg.drivethrustuff.com/product_info.php?products_id=96462"]coming soon[/URL]!). I've just polished up one of the paragon paths for the class: the Hulking Hurler, based off the old 3.5 prestige class. While nowhere near as game-breaking as the original, I nevertheless feel that its mechanics could definitely use a once-over by a few extra eyes, and what better place than EnWorld? [/SIZE][B][SIZE=2] [/SIZE]Hulking Hurler[/B][/SIZE] [I]“Everything I touch becomes a deadly weapon. This axe. That chair. This stone. Even you.”[/I] [B]Prerequisite:[/B] Barbarian class, trained in Athletics [SIZE=4][B]Hulking Hurler Path Features[/B][/SIZE] [B]Hulking Action (11th Level):[/B] When you spend an action point to make a ranged attack with a heavy thrown weapon and hit, one target of the attack and each enemy adjacent to that target is knocked prone. [B]Improved Improvisation (11th Level):[/B] Whenever you wield a one-handed improvised weapon, it gains a +2 proficiency bonus, the Heavy Thrown property, and its damage die increases to 1d6. In addition, you gain a +2 enhancement bonus to attack and damage rolls with unenchanted weapons, and critical hits with them deal an extra 1d8 times this bonus. This enhancement bonus increases to +3 at 16th level, +4 at 21st level, and +5 at 26th level. [B]Giant’s Grasp (16th Level):[/B] You gain Improved Grab as a bonus feat. [B]Hurl Anything (16th Level):[/B] You gain proficiency with the two-handed improvised ranged weapon. This weapon has a +2 proficiency bonus, a 1d10 damage die, the Heavy Thrown and Small properties, and a range of 5/10. Any object up to a heavy load is considered a two-handed improvised weapon. [SIZE=4][B]Hulking Hurler Evocations[/B][/SIZE] [COLOR=Red][B]Tumble and Fall, Hulking Hurler Attack 11[/B][/COLOR] [I]Your toss is powerful enough to sweep its target off its feet, and it stumbles backwards into its allies.[/I] [B]Encounter [/B][B][FONT="]✦[/FONT] Primal, Weapon[/B] [B]Standard Action[/B], [B]Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a heavy thrown weapon. [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit[/B]: 3[W] + Strength modifier damage, and you push the target 3 squares. If the target ends the push adjacent to an enemy, the target and one enemy adjacent to the target are knocked prone. [B][COLOR=SeaGreen]Aerial Assistance, Hulking Hurler Utility 12[/COLOR][/B] [I]Your expertise is useful not only against your enemies, but for your allies as well.[/I] [B]At-Will [/B][B][FONT="]✦[/FONT] Primal[/B] [B]Move Action,[/B] [B]Melee[/B] 1 [B]Target:[/B] One ally [B]Effect[/B]: The target flies 5 squares. If the target cannot fly, it must land at the end of this movement. [B][COLOR=DimGray]Hurler’s Rage, Hulking Hurler Attack 20[/COLOR][/B] [I]To your allies, they are foes that must be defeated. To you, they are ammunition waiting to be used.[/I] [B]Daily [/B][B][FONT="]✦ [/FONT]Primal, Rage, Weapon[/B] [B]Minor Action[/B][B], [B]Ranged[/B][/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength + 4 vs. Reflex [B]Hit:[/B] The target is grabbed. [B]Effect:[/B] You enter the rage of the hurler. Until the rage ends, you gain a +2 power bonus to attack rolls with weapons with the Heavy Thrown property and can grab as a minor action. In addition, any grabbed creature of your size category can be used as a two-handed improvised weapon, and any smaller creature can be used as a one-handed improvised weapon. Once during this encounter while raging, you can make the following attack as a ranged basic attack[B].[/B][INDENT][B]Secondary Target:[/B] One creature [B] Secondary Attack: [/B]Strength vs. Reflex [B]Hit[/B]: 6[W] + Strength modifier damage. [B]Miss[/B]: Half damage. [/INDENT][SIZE=4][B] Creatures as Weapons[/B][/SIZE] Your [I]hurl anything[/I] feature, as well as the [I]hurler’s rage[/I] power, can easily facilitate wielding a grabbed creature as a weapon. Here are the rules for doing so: [LIST] [*]The grabbed creature is considered an improvised weapon, and can only be used with basic attacks. [*]If the attack hits, the damage is divided equally between the target and the grabbed creature. [*]If the grabbed creature is used with a ranged attack, the grabbed creature falls prone in the target’s space after resolving the effects of the attack. [/LIST] [/QUOTE]
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