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*Pathfinder & Starfinder
Hulking Hurler Paragon Path
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<blockquote data-quote="Breaks" data-source="post: 5823803" data-attributes="member: 6678259"><p>16F Hurl Anything needs an enhancement bonus and crit dice to match the 11F.</p><p></p><p>I'd actually advocate rolling the current Hurl Anything text in with the 11F, and making the 16F allow use of grabbed enemies as improvised weapons. </p><p></p><p>You want enemies, among other improvised weaponry, to be viable weapon substitutes for this build. Capping the enhancement bonus at +5 ensures a real weapon will always be better, when the entire point of this PP is to provide an exception to that rule. As long as you base the crunch on real weapons, you're in no danger of this being OP. The PrC used weight-based damage scaling, which doesn't exist in 4e. </p><p></p><p>+2 proficiency, 1d6 and 1d10 damage are both on the low end of acceptable as striker weapons. With no striker damage bonus (a barbarian's striker feature is his high number of dice and multiattacks), and with no magic weapon properties to choose from, feel free to toss extra goodies onto this PP. </p><p></p><p>This PP's biggest weakness, as addressed in the Hurler's Rage 20D, is action economy. No other ranged build needs to use a standard action (much less with an attack roll) to reload, or needs to be in melee range to do so (depending on the availability of other throwable objects handy). Consider adding minor-action grabbing to the new 16F, at least vs prone targets, or with the requirement that both of your hands are free. </p><p></p><p>The 12U is flavorful and useful, but doesnt help your action economy. This is another place you could put a minor action at-will grab, or an at-will move or minor action knock a grabbed target prone and either shift into its square or slide it into yours. Flavor text could indicate that you've picked the target up and are holding it above your head.</p><p></p><p>Other ideas:</p><p>The 11E could easily be a Grab-and-Throw two-part attack, even if you couldn't normally throw enemies yet. Phrase it so it could also be used with a nearby boulder. Hell, it could be a no-roll autograb vs "a target with reflex lower than or equal to your STR+10+level," and then a 3[W] throw. 20D Hurler's Rage could allow you to use the 11E at-will. This combo would suitably solve action economy issues without resorting to some or all of the ideas above.</p><p></p><p>Add language specifying that throwing a creature does not provoke an OA from it, or else that could get painful.</p></blockquote><p></p>
[QUOTE="Breaks, post: 5823803, member: 6678259"] 16F Hurl Anything needs an enhancement bonus and crit dice to match the 11F. I'd actually advocate rolling the current Hurl Anything text in with the 11F, and making the 16F allow use of grabbed enemies as improvised weapons. You want enemies, among other improvised weaponry, to be viable weapon substitutes for this build. Capping the enhancement bonus at +5 ensures a real weapon will always be better, when the entire point of this PP is to provide an exception to that rule. As long as you base the crunch on real weapons, you're in no danger of this being OP. The PrC used weight-based damage scaling, which doesn't exist in 4e. +2 proficiency, 1d6 and 1d10 damage are both on the low end of acceptable as striker weapons. With no striker damage bonus (a barbarian's striker feature is his high number of dice and multiattacks), and with no magic weapon properties to choose from, feel free to toss extra goodies onto this PP. This PP's biggest weakness, as addressed in the Hurler's Rage 20D, is action economy. No other ranged build needs to use a standard action (much less with an attack roll) to reload, or needs to be in melee range to do so (depending on the availability of other throwable objects handy). Consider adding minor-action grabbing to the new 16F, at least vs prone targets, or with the requirement that both of your hands are free. The 12U is flavorful and useful, but doesnt help your action economy. This is another place you could put a minor action at-will grab, or an at-will move or minor action knock a grabbed target prone and either shift into its square or slide it into yours. Flavor text could indicate that you've picked the target up and are holding it above your head. Other ideas: The 11E could easily be a Grab-and-Throw two-part attack, even if you couldn't normally throw enemies yet. Phrase it so it could also be used with a nearby boulder. Hell, it could be a no-roll autograb vs "a target with reflex lower than or equal to your STR+10+level," and then a 3[W] throw. 20D Hurler's Rage could allow you to use the 11E at-will. This combo would suitably solve action economy issues without resorting to some or all of the ideas above. Add language specifying that throwing a creature does not provoke an OA from it, or else that could get painful. [/QUOTE]
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