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Hulking Hurler Paragon Path
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<blockquote data-quote="Breaks" data-source="post: 5825483" data-attributes="member: 6678259"><p>Still needs "Throwing a grabbed enemy as part of a Ranged Attack does not provoke an Opportunity Attack from the enemy you are throwing."</p><p></p><p>I still think your damage will end up disappointing, unless you spend far more time smashing people with bolders in melee, because Barbarians have very, very few ranged attack powers. But if you change too much, a Ranger mc Barb could come steal the thunder. I realize you've made the damage dice competitive with available heavy thrown weapons, but they're still really, really low for barbarian weaponry. I've never seen a barbarian not use a superior two-hand 1d12 or 2d6 weapon, with either brutal or high crit or both. 1d6 does not compete with this, and neither does 1d10.</p><p></p><p>For most classes, static modifiers and striker mechanic dice eventually make up the vast majority of their damage, so the weapon dice don't matter very much. Barbarians just have several extra [W] on their attacks, which makes their weapon dice more important than for anyone else. It will also make throwing a 1d6 RBA even harder to justify beyond turn 1, when youve used up your one 3[W] throw, when a melee barbarian is swinging a fullblade for 3-4d12 for 3 more rounds. At 23, theres a 5[W] thrown power, but throwing a mordenkrad will do more damage than throwing a 500 lb slab of stone?</p><p></p><p>I'm not sure what the smoothest fix is. Avalanche Hurler increases thrown weapon dice by 1, which would take your d6 to a d8 and d10 to a d12. Most people seem to use things like dwarven thrower mordenkrads and hungry greatspears woth that PP, though, which still leaves you behind. I think the mistake lies in balancing it with thrown weaponry instead of with bows and crossbows, as thrown weaponry in 4e is almost exclusively for when a melee character is unable to get in range. </p><p></p><p>You could also consider compiling a list of powers which can be used at range with this PP, to bring down the discrepancy in numbers of dice rolled between an RBA and barb encounter powers.</p></blockquote><p></p>
[QUOTE="Breaks, post: 5825483, member: 6678259"] Still needs "Throwing a grabbed enemy as part of a Ranged Attack does not provoke an Opportunity Attack from the enemy you are throwing." I still think your damage will end up disappointing, unless you spend far more time smashing people with bolders in melee, because Barbarians have very, very few ranged attack powers. But if you change too much, a Ranger mc Barb could come steal the thunder. I realize you've made the damage dice competitive with available heavy thrown weapons, but they're still really, really low for barbarian weaponry. I've never seen a barbarian not use a superior two-hand 1d12 or 2d6 weapon, with either brutal or high crit or both. 1d6 does not compete with this, and neither does 1d10. For most classes, static modifiers and striker mechanic dice eventually make up the vast majority of their damage, so the weapon dice don't matter very much. Barbarians just have several extra [W] on their attacks, which makes their weapon dice more important than for anyone else. It will also make throwing a 1d6 RBA even harder to justify beyond turn 1, when youve used up your one 3[W] throw, when a melee barbarian is swinging a fullblade for 3-4d12 for 3 more rounds. At 23, theres a 5[W] thrown power, but throwing a mordenkrad will do more damage than throwing a 500 lb slab of stone? I'm not sure what the smoothest fix is. Avalanche Hurler increases thrown weapon dice by 1, which would take your d6 to a d8 and d10 to a d12. Most people seem to use things like dwarven thrower mordenkrads and hungry greatspears woth that PP, though, which still leaves you behind. I think the mistake lies in balancing it with thrown weaponry instead of with bows and crossbows, as thrown weaponry in 4e is almost exclusively for when a melee character is unable to get in range. You could also consider compiling a list of powers which can be used at range with this PP, to bring down the discrepancy in numbers of dice rolled between an RBA and barb encounter powers. [/QUOTE]
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