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Human (battle) cleric build
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<blockquote data-quote="Sekhmet" data-source="post: 5624402" data-attributes="member: 97602"><p>Progression: Clr 6 - Radiant Servant of Pelor 2 - Thaumaturgist 5 - Radiant Servant of Pelor 7</p><p>End level 20</p><p>Stats: STR 10, DEX 12, CON 14, INT 12, WIS 16, CHA 14</p><p>End Stats: Same - Wis 21</p><p>Feats by level: 1 - Spell Focus: Conjuration, Augment Summoning; 3 - Divine Shield; 6 - Extra Turning; 9 - Extend Spell; 12 - Persistant Spell; 15 - Divine Metamagic; 18 - Holy Warrior. Feel free to trade Holy Warrior for Quicken.</p><p>Skills: Max out Concentration and Spellcraft, need 9 Ranks Knowledge: Religion and 5 ranks Heal by level 6. The rest are up to you (suggest tumble or diplomacy).</p><p></p><p><strong>lol i'm a cleric</strong>, Male Human Clr6/RSoP9/Thau5: CR 20; Medium Humanoid ; HD 6d8+12(Cleric) , 9d6+18(Radiant Servant of Pelor) , 5d4+10(Thaumaturgist) ; hp 121; Init +1; Spd 20; AC:31 (Flatfooted:30 Touch:11); Atk +12/7/2 base melee, +13/8/3 base ranged; +17/12/7 (1d8+5, +5 Adamantine Longsword); AL NG; SV Fort +19, Ref +12, Will +30; STR 10, DEX 12, CON 14, INT 12, WIS 27, CHA 20.</p><p>Skills: Concentration +25, Heal +13, Knowledge (Religion) +10, Spellcraft +24, UNUSED 32</p><p></p><p>Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Augment Summoning, Augment Summoning, Divine Shield, Extend Spell, Extra Turning, Persistent Spell, Shield Proficiency, Simple Weapon Proficiency, Spell Focus: Conjuration.</p><p>Spells Known (Clr 6/7/7/7/7/6/5/5/5/4): </p><p>Possessions: </p><p>Weapons: Mace of Smiting (75,312 gp); +5 Adamantine Longsword: Vorpal (203,315 gp).</p><p>Armor: +5 Called, Fortification, Heavy (100%) Full plate (26,650 gp).</p><p>Shields: +5 Mithral Animated, Ghost Ward (101,020 gp).</p><p>Goods: Coin: gp (164793) (164,793 gp).</p><p>Magic: Wondrous: random slot of Charisma +6, Wondrous:random slot of Wisdom +6; Ring: Freedom of Movement (40,000 gp); Ring: Blinking (27,000 gp). </p><p></p><p>I went with a Vorpal Sword for funnies. I'd most likely trade it out for a sufficiently sweet Warhammer or Longsword, since vorpal weapons aren't so great. </p><p>Put Armor Spikes, Shield Spikes, and wear Gauntlets as a weapon, enchant them all with +5 Defending (untyped bonus, +15 total AC). Grab Sure Striking and later Shadow Striking enchantments for your weapons/spikes.</p><p></p><p>Grab Strongarm Bracers, Wings of Flying OR Phoenix Cloak, a Reliquary Holy Symbol, a Belt of Battle, </p><p>Manuals/Tomes for +stats.</p><p>The idea is to Persist Divine Power, Touch Spells (according to Wizards customer service but not according to errata), ... well, hell. THIS: </p><p>[sblock]</p><p>Level 0</p><p>Detect Magic - PHB</p><p>Detect Poison - PHB</p><p>Read Magic - PHB</p><p></p><p>Level 1</p><p>Bless - PHB</p><p>Bane - PHB</p><p>Comprehend Languages - PHB</p><p>Deathwatch - PHB</p><p>Detect Secret Doors (Knowledge) - PHB</p><p>Disguise Self (Trickery) - PHB</p><p>Divine Favor - PHB</p><p>Entropic Shield - PHB</p><p>Expeditous Retreat (Celerity from CD) - PHB</p><p>Grave Strike - CV</p><p>Longstrider (Travel) - PHB</p><p>Obscuring Mist - PHB</p><p>Raptor's Sight (Sky) - RotW</p><p>Rooftop Strider (City) - RoD</p><p>Scholar's Touch - RoD</p><p></p><p>Level 2</p><p>Detect Thoughts (Knowledge) - PHB</p><p>Divine Insight - CV</p><p>Find Traps - PHB</p><p>Healing Lorecall - CV</p><p>Produce Flame (Fire) - PHB</p><p>Stone Fist - RoS</p><p>Zeal (Competition) - CD</p><p></p><p>Level 3</p><p>Blessed Aim - CD</p><p>Briar Web - CD</p><p>Cloak of Bravery (Cleric, Courage) - CW</p><p>Detect Thoughts (Inquisition) - PHB</p><p>Helping Hand - PHB</p><p>Locate Object - PHB</p><p>Meld into Stone - PHB</p><p>Prayer - PHB</p><p>Recitation (Purification) - CD</p><p>Ring of Blades - CA</p><p>Visage of the Deity, Lesser - CD</p><p>Wind Wall - PHB</p><p></p><p>Level 4</p><p>Aerial Alacrity (Sky) - RotW</p><p>Assay Resistance - CA</p><p>Beast Claws - CD</p><p>Consumptive Field - LM</p><p>Dimensional Anchor - PHB</p><p>Divine Power - PHB</p><p>Doomtide - CD</p><p>Fear (Tyranny) - PHB</p><p>Fire Shield (Sun) - PHB</p><p>Minor Creation (Creation) - PHB</p><p>Recitation - CD</p><p>Weapon of the Deity - CD</p><p></p><p>Level 5</p><p>Dance of the Unicorn (Purification) - CD</p><p>Dragon Breath - CD</p><p>Righteous Might - PHB</p><p>Subvert Planar Essence - CD</p><p>Tree Stride (Celerity from CD) - PHB</p><p></p><p>Level 6</p><p>Anti-life Shell - PHB</p><p>Antimagic Field (Magic, Protection) - PHB</p><p>Blade Barrier - PHB</p><p>Repel Wood (Plant) - PHB</p><p>Visage of the Deity - CD</p><p></p><p>Level 7</p><p>Control Weather - PHB</p><p>Earthquake (Earth) - PHB</p><p>Ethereal Jaunt - PHB</p><p>Righteous Wrath of the Faithful - CD</p><p>Spell Turning (Luck, Magic) - PHB</p><p>Urban Shield (City) - RoD</p><p></p><p>Level 8</p><p>Antimagic Field - PHB</p><p>City's Might (City) - RoD</p><p>Crown of Glory (Glory) - CD</p><p>Earthquake - PHB</p><p>Holy Aura - PHB</p><p>Iron Body (Earth) - PHB</p><p>Lion's Roar (Courage) - CW</p><p>Mastery of the Sky (Sky) - RotW</p><p>Shield of Law - PHB </p><p>Stormrage - CD</p><p>Unholy Aura - PHB</p><p></p><p>Level 9</p><p>Animate City (City) - RoD</p><p>Choose Destiny (Destiny) - RoD</p><p>Foresight (Knowledge, Oracle, Fate) - PHB</p><p>Greater Cloak of Bravery (Courage) - CW</p><p>Prismatic Sphere (Protection, Sun) - PHB</p><p>Shapechange (Animal) - PHB</p><p>Visage of the Deity, Greater - CD[/sblock]</p><p></p><p>Hooah - figured it out.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5624402, member: 97602"] Progression: Clr 6 - Radiant Servant of Pelor 2 - Thaumaturgist 5 - Radiant Servant of Pelor 7 End level 20 Stats: STR 10, DEX 12, CON 14, INT 12, WIS 16, CHA 14 End Stats: Same - Wis 21 Feats by level: 1 - Spell Focus: Conjuration, Augment Summoning; 3 - Divine Shield; 6 - Extra Turning; 9 - Extend Spell; 12 - Persistant Spell; 15 - Divine Metamagic; 18 - Holy Warrior. Feel free to trade Holy Warrior for Quicken. Skills: Max out Concentration and Spellcraft, need 9 Ranks Knowledge: Religion and 5 ranks Heal by level 6. The rest are up to you (suggest tumble or diplomacy). [b]lol i'm a cleric[/b], Male Human Clr6/RSoP9/Thau5: CR 20; Medium Humanoid ; HD 6d8+12(Cleric) , 9d6+18(Radiant Servant of Pelor) , 5d4+10(Thaumaturgist) ; hp 121; Init +1; Spd 20; AC:31 (Flatfooted:30 Touch:11); Atk +12/7/2 base melee, +13/8/3 base ranged; +17/12/7 (1d8+5, +5 Adamantine Longsword); AL NG; SV Fort +19, Ref +12, Will +30; STR 10, DEX 12, CON 14, INT 12, WIS 27, CHA 20. Skills: Concentration +25, Heal +13, Knowledge (Religion) +10, Spellcraft +24, UNUSED 32 Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Augment Summoning, Augment Summoning, Divine Shield, Extend Spell, Extra Turning, Persistent Spell, Shield Proficiency, Simple Weapon Proficiency, Spell Focus: Conjuration. Spells Known (Clr 6/7/7/7/7/6/5/5/5/4): Possessions: Weapons: Mace of Smiting (75,312 gp); +5 Adamantine Longsword: Vorpal (203,315 gp). Armor: +5 Called, Fortification, Heavy (100%) Full plate (26,650 gp). Shields: +5 Mithral Animated, Ghost Ward (101,020 gp). Goods: Coin: gp (164793) (164,793 gp). Magic: Wondrous: random slot of Charisma +6, Wondrous:random slot of Wisdom +6; Ring: Freedom of Movement (40,000 gp); Ring: Blinking (27,000 gp). I went with a Vorpal Sword for funnies. I'd most likely trade it out for a sufficiently sweet Warhammer or Longsword, since vorpal weapons aren't so great. Put Armor Spikes, Shield Spikes, and wear Gauntlets as a weapon, enchant them all with +5 Defending (untyped bonus, +15 total AC). Grab Sure Striking and later Shadow Striking enchantments for your weapons/spikes. Grab Strongarm Bracers, Wings of Flying OR Phoenix Cloak, a Reliquary Holy Symbol, a Belt of Battle, Manuals/Tomes for +stats. The idea is to Persist Divine Power, Touch Spells (according to Wizards customer service but not according to errata), ... well, hell. THIS: [sblock] Level 0 Detect Magic - PHB Detect Poison - PHB Read Magic - PHB Level 1 Bless - PHB Bane - PHB Comprehend Languages - PHB Deathwatch - PHB Detect Secret Doors (Knowledge) - PHB Disguise Self (Trickery) - PHB Divine Favor - PHB Entropic Shield - PHB Expeditous Retreat (Celerity from CD) - PHB Grave Strike - CV Longstrider (Travel) - PHB Obscuring Mist - PHB Raptor's Sight (Sky) - RotW Rooftop Strider (City) - RoD Scholar's Touch - RoD Level 2 Detect Thoughts (Knowledge) - PHB Divine Insight - CV Find Traps - PHB Healing Lorecall - CV Produce Flame (Fire) - PHB Stone Fist - RoS Zeal (Competition) - CD Level 3 Blessed Aim - CD Briar Web - CD Cloak of Bravery (Cleric, Courage) - CW Detect Thoughts (Inquisition) - PHB Helping Hand - PHB Locate Object - PHB Meld into Stone - PHB Prayer - PHB Recitation (Purification) - CD Ring of Blades - CA Visage of the Deity, Lesser - CD Wind Wall - PHB Level 4 Aerial Alacrity (Sky) - RotW Assay Resistance - CA Beast Claws - CD Consumptive Field - LM Dimensional Anchor - PHB Divine Power - PHB Doomtide - CD Fear (Tyranny) - PHB Fire Shield (Sun) - PHB Minor Creation (Creation) - PHB Recitation - CD Weapon of the Deity - CD Level 5 Dance of the Unicorn (Purification) - CD Dragon Breath - CD Righteous Might - PHB Subvert Planar Essence - CD Tree Stride (Celerity from CD) - PHB Level 6 Anti-life Shell - PHB Antimagic Field (Magic, Protection) - PHB Blade Barrier - PHB Repel Wood (Plant) - PHB Visage of the Deity - CD Level 7 Control Weather - PHB Earthquake (Earth) - PHB Ethereal Jaunt - PHB Righteous Wrath of the Faithful - CD Spell Turning (Luck, Magic) - PHB Urban Shield (City) - RoD Level 8 Antimagic Field - PHB City's Might (City) - RoD Crown of Glory (Glory) - CD Earthquake - PHB Holy Aura - PHB Iron Body (Earth) - PHB Lion's Roar (Courage) - CW Mastery of the Sky (Sky) - RotW Shield of Law - PHB Stormrage - CD Unholy Aura - PHB Level 9 Animate City (City) - RoD Choose Destiny (Destiny) - RoD Foresight (Knowledge, Oracle, Fate) - PHB Greater Cloak of Bravery (Courage) - CW Prismatic Sphere (Protection, Sun) - PHB Shapechange (Animal) - PHB Visage of the Deity, Greater - CD[/sblock] Hooah - figured it out. [/QUOTE]
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