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Human Fighters Most Common Race/Class Combo In D&D
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<blockquote data-quote="R_Chance" data-source="post: 7726442" data-attributes="member: 55149"><p>The acceptability of races, imo, depends on the setting. The acceptability (to Humans, the dominant race in the setting) varies from being acceptable, to mild social prejudice, to intolerance to violent rejection. Depending on the history, culture and society.</p><p></p><p>I've run my current setting since 1974. It was originally designed as a campaign for the Chainmail fantasy supplement and then converted to D&D. The big bads were Orcs (with the usual evil overlords) and Demon worshippers. Half Orcs were acceptable because the original Half Orcs were pretty much indistinguishable from Humans (1E). You might suspect but you could not know. And they did their best to hide it. Everybody hates Orcs, especially Half Orcs. Anything vaguely demonic was dead at birth (Cambions etc. were absent at first and rare NPCs when they became a "monster" ). I still assume Half Orcs look basically Human (because my setting demands it). And no Tiefling PCs because the settings NPCs would kill them on sight. I never worried about Dragonborn. That's just an upscale Lizard man <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They are exotic and people whisper about them. They may face discrimination. So do Goblins. Whose males have some serious issues with sanity (in my game). Hobgoblins are militarized fanatics who don't fraternize btw. High Elfs are aloof but acceptable and Wood Elfs are claustrophobic xenophobes who don't hang out with others. Especially *shudder* in towns / cities. Half Elfs are exotic but OK. Still, people talk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Dark Elfs are a myth to most surface dwellers and a subject of genocide by other Elfs. Dwarfs, Gnomes and Halflings are routine residents if different from the norm (Humans). It's all based on the setting and it's history and cultures. If I ran another setting I'd be reconsidering the race relations in the game. </p><p></p><p>That, imho, is how it should be. That it should be setting based that is. To each (DM), their own. </p><p></p><p>*Edited and added to (in far too much detail for my original point) as things occurred to me. I have degrees in history and cultural anthropology. Pedantry comes naturally to me...</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7726442, member: 55149"] The acceptability of races, imo, depends on the setting. The acceptability (to Humans, the dominant race in the setting) varies from being acceptable, to mild social prejudice, to intolerance to violent rejection. Depending on the history, culture and society. I've run my current setting since 1974. It was originally designed as a campaign for the Chainmail fantasy supplement and then converted to D&D. The big bads were Orcs (with the usual evil overlords) and Demon worshippers. Half Orcs were acceptable because the original Half Orcs were pretty much indistinguishable from Humans (1E). You might suspect but you could not know. And they did their best to hide it. Everybody hates Orcs, especially Half Orcs. Anything vaguely demonic was dead at birth (Cambions etc. were absent at first and rare NPCs when they became a "monster" ). I still assume Half Orcs look basically Human (because my setting demands it). And no Tiefling PCs because the settings NPCs would kill them on sight. I never worried about Dragonborn. That's just an upscale Lizard man :) They are exotic and people whisper about them. They may face discrimination. So do Goblins. Whose males have some serious issues with sanity (in my game). Hobgoblins are militarized fanatics who don't fraternize btw. High Elfs are aloof but acceptable and Wood Elfs are claustrophobic xenophobes who don't hang out with others. Especially *shudder* in towns / cities. Half Elfs are exotic but OK. Still, people talk :) Dark Elfs are a myth to most surface dwellers and a subject of genocide by other Elfs. Dwarfs, Gnomes and Halflings are routine residents if different from the norm (Humans). It's all based on the setting and it's history and cultures. If I ran another setting I'd be reconsidering the race relations in the game. That, imho, is how it should be. That it should be setting based that is. To each (DM), their own. *Edited and added to (in far too much detail for my original point) as things occurred to me. I have degrees in history and cultural anthropology. Pedantry comes naturally to me... [/QUOTE]
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