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Human (mis) perception and how it affects gaming
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<blockquote data-quote="Sword of Spirit" data-source="post: 6093556" data-attributes="member: 6677017"><p>I like what has been said about explaining why aspects of the rules or game are the way the are. Part of that can be taken care of in the Dungeon Master's Guide (or equivalent), and probably should. It can be frustrating from any perspective finding out that the reason whether your group is arguing over whether or not a rule should or should not be there is because they are coming to the table with different assumptions of what the game (or the adventure, or the campaign, or the encounter) is intended to be about. The more friendly debates and discussions I observe in my group, the more I realize that communication and clarity on "what is it we are here to do?" is extremely important.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6093556, member: 6677017"] I like what has been said about explaining why aspects of the rules or game are the way the are. Part of that can be taken care of in the Dungeon Master's Guide (or equivalent), and probably should. It can be frustrating from any perspective finding out that the reason whether your group is arguing over whether or not a rule should or should not be there is because they are coming to the table with different assumptions of what the game (or the adventure, or the campaign, or the encounter) is intended to be about. The more friendly debates and discussions I observe in my group, the more I realize that communication and clarity on "what is it we are here to do?" is extremely important. [/QUOTE]
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Human (mis) perception and how it affects gaming
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