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<blockquote data-quote="Nifft" data-source="post: 5312855" data-attributes="member: 6562"><p>My ideal setting would probably be "humans and their mistakes".</p><p></p><p>You'd be able to play:</p><ul> <li data-xf-list-type="ul"> <strong>Humans</strong> - surprise!</li> <li data-xf-list-type="ul"> <strong>Warforged</strong> - created by humans, fueled by a mixture of inbuilt purpose and existential angst. Or perhaps fueled by rum.</li> <li data-xf-list-type="ul"> <strong>Tieflings</strong> - humans who made a pact with Dark Forces (tm), or humans who were cursed through no fault of their own. Assumed guilty until proven harmless (i.e. until dead).</li> <li data-xf-list-type="ul"> <strong>Changelings</strong> - half-elves, half-dryads, half-fey whatever, or a human who was somehow influenced / cursed / preyed upon by fey forces. Specifics vary. Not as obvious as Tieflings, but just as distrusted if anyone finds out.</li> <li data-xf-list-type="ul"> <strong>Mojh</strong> - humans who have attained technical immortality by turning themselves into dragon-like things (stolen directly from Arcana Evolved). They become sterile, but they also stop aging. They can occasionally "bud off" kobolds, who are able to breed with the kobolds produced by another Mojh. Every Mojh is a Mojh by choice, and they're easily recognized by their green scaly skin, so most Mojh don't do the transformation thing until they feel they're powerful enough to defend themselves from massed pitchforks & torches.</li> <li data-xf-list-type="ul"> <strong>Kobold</strong> - weak servitor race created by Mojh. You can play one, but you'll suck.</li> </ul><p></p><p>The big movers & shakers of the world would, of course, be Dragons, Fey, and Fiends (demons & devils). There might be gods, but they'd be the Eberron kind: non-interventionists one and all.</p><p></p><p>- - -</p><p></p><p>The new Dresden Files RPG has a really neat take on half-fey Changelings: they start out as funky-looking humans with cool powers, but they eventually have to choose between going full mortal or going full Fey (and if you choose Fey, you become an NPC).</p><p></p><p>I could totally see adapting that kind of mechanic to Tieflings, too: allowing a path to more fiendish powers, but if you go too far you become a full-on Cambion (and an NPC).</p><p></p><p>Mojh could have Half-Dragon as the end of their NPC road.</p><p></p><p>Warforged becoming NPCs ... uh, take the Exalted Alchemical route and turn the PC into an automated municipality? I dunno. That's kind of silly.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5312855, member: 6562"] My ideal setting would probably be "humans and their mistakes". You'd be able to play: [list] [*] [B]Humans[/B] - surprise! [*] [B]Warforged[/B] - created by humans, fueled by a mixture of inbuilt purpose and existential angst. Or perhaps fueled by rum. [*] [B]Tieflings[/B] - humans who made a pact with Dark Forces (tm), or humans who were cursed through no fault of their own. Assumed guilty until proven harmless (i.e. until dead). [*] [b]Changelings[/b] - half-elves, half-dryads, half-fey whatever, or a human who was somehow influenced / cursed / preyed upon by fey forces. Specifics vary. Not as obvious as Tieflings, but just as distrusted if anyone finds out. [*] [b]Mojh[/b] - humans who have attained technical immortality by turning themselves into dragon-like things (stolen directly from Arcana Evolved). They become sterile, but they also stop aging. They can occasionally "bud off" kobolds, who are able to breed with the kobolds produced by another Mojh. Every Mojh is a Mojh by choice, and they're easily recognized by their green scaly skin, so most Mojh don't do the transformation thing until they feel they're powerful enough to defend themselves from massed pitchforks & torches. [*] [b]Kobold[/b] - weak servitor race created by Mojh. You can play one, but you'll suck. [/list] The big movers & shakers of the world would, of course, be Dragons, Fey, and Fiends (demons & devils). There might be gods, but they'd be the Eberron kind: non-interventionists one and all. - - - The new Dresden Files RPG has a really neat take on half-fey Changelings: they start out as funky-looking humans with cool powers, but they eventually have to choose between going full mortal or going full Fey (and if you choose Fey, you become an NPC). I could totally see adapting that kind of mechanic to Tieflings, too: allowing a path to more fiendish powers, but if you go too far you become a full-on Cambion (and an NPC). Mojh could have Half-Dragon as the end of their NPC road. Warforged becoming NPCs ... uh, take the Exalted Alchemical route and turn the PC into an automated municipality? I dunno. That's kind of silly. Cheers, -- N [/QUOTE]
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