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Human only campaigns - good? bad? tips? ideas?
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<blockquote data-quote="Ace" data-source="post: 123518" data-attributes="member: 944"><p>I love to run and play human only games so I may be a bit biased here. My answers </p><p></p><p>1. Would this bother you as a player to not be able to play <insert favorite race here>? </p><p></p><p>No 85% of my characters are human anyway. IMC ,y players like to play other races soI have comprised by allowing Half Elves, Lineage Feats and Dwarves at times.</p><p></p><p>2. Would it bother you to have very few humanoid enemies as well? I'm thinking possibly a race of intelligent apes or degenerated humans deep in the jungle and the rare and strange sentient magical/exotic creature, but that's about it. I'm going for a more Robert Howard rather than Tolkien motif in the feel of the world, so goblins, orcs, and the like just don't fit in. So yes to things like nagas, rakshasas, cloakers, ghosts, and demons but no to things like trolls, gnolls, giants, and bugbears. </p><p></p><p>No again, with the exception that I like Fairie tale games so I might have various Fae races as NPC's IMOC. If I was playing in your game or another like it wouldn't bother me. IMO Limiting monster types is good idea anyway .</p><p></p><p>3. What do you think of assigning different racial traits to different cultures? This would still give the player some choice to fill the gap left by not being able to play elves, dwarves, etc. I would tie it to where you were raised, not your genetic background. So, for example, people raised among hardy hunter & gatherers might have a con bonus and wilderness lore as a bonus class skill instead of the standard human bonuses. The standard human bonuses would probably reflect the more cosmopolitan cultures. However, if you were ethnically of the hardy hunter/gatherer genetic stock, but were born and raised among a cosmopolitan culture, you would get the standard human bonuses, not the con/wilderness ones. This is just a rough example - not trying to be mechanically balanced at the moment.</p><p></p><p>The easy solution is to have Regional Feats and Skills ala Wheel of Time. If the game is to be less Dungeon and more City oriented You might also give 2 bonus skill point, four regional skills and a regional feat as a bonus.</p><p>this will shift the focus a little to skills and feats and away from cool powers...</p><p>I think it sounds like a neat concept, please let us know how it goes if you go ahead...</p></blockquote><p></p>
[QUOTE="Ace, post: 123518, member: 944"] I love to run and play human only games so I may be a bit biased here. My answers 1. Would this bother you as a player to not be able to play <insert favorite race here>? No 85% of my characters are human anyway. IMC ,y players like to play other races soI have comprised by allowing Half Elves, Lineage Feats and Dwarves at times. 2. Would it bother you to have very few humanoid enemies as well? I'm thinking possibly a race of intelligent apes or degenerated humans deep in the jungle and the rare and strange sentient magical/exotic creature, but that's about it. I'm going for a more Robert Howard rather than Tolkien motif in the feel of the world, so goblins, orcs, and the like just don't fit in. So yes to things like nagas, rakshasas, cloakers, ghosts, and demons but no to things like trolls, gnolls, giants, and bugbears. No again, with the exception that I like Fairie tale games so I might have various Fae races as NPC's IMOC. If I was playing in your game or another like it wouldn't bother me. IMO Limiting monster types is good idea anyway . 3. What do you think of assigning different racial traits to different cultures? This would still give the player some choice to fill the gap left by not being able to play elves, dwarves, etc. I would tie it to where you were raised, not your genetic background. So, for example, people raised among hardy hunter & gatherers might have a con bonus and wilderness lore as a bonus class skill instead of the standard human bonuses. The standard human bonuses would probably reflect the more cosmopolitan cultures. However, if you were ethnically of the hardy hunter/gatherer genetic stock, but were born and raised among a cosmopolitan culture, you would get the standard human bonuses, not the con/wilderness ones. This is just a rough example - not trying to be mechanically balanced at the moment. The easy solution is to have Regional Feats and Skills ala Wheel of Time. If the game is to be less Dungeon and more City oriented You might also give 2 bonus skill point, four regional skills and a regional feat as a bonus. this will shift the focus a little to skills and feats and away from cool powers... I think it sounds like a neat concept, please let us know how it goes if you go ahead... [/QUOTE]
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