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General Tabletop Discussion
*TTRPGs General
Human only campaigns - good? bad? tips? ideas?
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<blockquote data-quote="Humanophile" data-source="post: 124227" data-attributes="member: 1049"><p>My problem with open access to demihumans is twofold; open access the way the PHB grants almost forces a completely cosmopolitan campaign setting, and people tend to pick the best demihuman for the character they design instead of of the best for the concept. Not that either is wrong if that's the kind of game you want, but human only gives you the advantage of making the others feel... well, other. If I changed any rules, it'd be to give humans in your human only world different favored classes depending on region/culture, and force the bonus feat to be chosen from a regional list.</p><p></p><p>I'd be more than happy to play in a human only world if the chance came up (that's kind of an obvious), and I do think it'd be easier on most players than playing deminumans "wrong" or overly stereotyping (a suicidally reckless elf who managed to avoid death or any sort of injury before the game started, or a high pitched, kleptomanicial halfling). You'll have to be careful that you don't give your players too much chance to be rude, though, especially if you approximate real world cultures.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 124227, member: 1049"] My problem with open access to demihumans is twofold; open access the way the PHB grants almost forces a completely cosmopolitan campaign setting, and people tend to pick the best demihuman for the character they design instead of of the best for the concept. Not that either is wrong if that's the kind of game you want, but human only gives you the advantage of making the others feel... well, other. If I changed any rules, it'd be to give humans in your human only world different favored classes depending on region/culture, and force the bonus feat to be chosen from a regional list. I'd be more than happy to play in a human only world if the chance came up (that's kind of an obvious), and I do think it'd be easier on most players than playing deminumans "wrong" or overly stereotyping (a suicidally reckless elf who managed to avoid death or any sort of injury before the game started, or a high pitched, kleptomanicial halfling). You'll have to be careful that you don't give your players too much chance to be rude, though, especially if you approximate real world cultures. [/QUOTE]
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