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Human only campaigns - good? bad? tips? ideas?
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<blockquote data-quote="sword-dancer" data-source="post: 125933" data-attributes="member: 1491"><p><strong> </strong></p><p><strong>Usually not, it ist the GMs right to define which races, subraces or classes/variants are suitable for his world(Campaign.</strong></p><p><strong>I didn`t like grey elves and Ididn?t feel the Gnomes in WFRP are fitting so i banned them as PCs.</strong></p><p><strong>Only if its favoring á player i would be disturbed, but I personally would made exceptions to a character concept or such, or the one Xrace PC could be plot device.</strong></p><p><strong>In Midgard best and oldes German FRPG demihumans are a rarity.</strong></p><p><strong></strong></p><p> <strong></strong></p><p><strong>No, but don`t let thig et into races.</strong></p><p><strong>Decide between cultural and genetical differences, but Iwould go with the feats skill a WoT and let it be.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I´m never for the dungeoncrawl.</strong></p><p><strong>Use the creatures very sparingly.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Why?</strong></p><p><strong>I don`t think it´s more interestic to play an human scout to an elven seafarer.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Why did erveryone believe, tchnological not so advanced culture and societies, did lacking in manners and intelligence.</strong></p><p><strong>Go with feats and skills, and let it be done, I would restrict skills for such a cultures and give others as natural class skills accordingly to their environment, technological level.</strong></p><p><strong>The scythians and celts were renowned for their abilities as goldsmiths</strong></p><p><strong>The modification of charisma due to races is the hard to understand for me.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Conan is a part of the Ctulhu Mythos.</strong></p></blockquote><p></p>
[QUOTE="sword-dancer, post: 125933, member: 1491"] [B] Usually not, it ist the GMs right to define which races, subraces or classes/variants are suitable for his world(Campaign. I didn`t like grey elves and Ididn?t feel the Gnomes in WFRP are fitting so i banned them as PCs. Only if its favoring á player i would be disturbed, but I personally would made exceptions to a character concept or such, or the one Xrace PC could be plot device. In Midgard best and oldes German FRPG demihumans are a rarity. No, but don`t let thig et into races. Decide between cultural and genetical differences, but Iwould go with the feats skill a WoT and let it be. I´m never for the dungeoncrawl. Use the creatures very sparingly. Why? I don`t think it´s more interestic to play an human scout to an elven seafarer. Why did erveryone believe, tchnological not so advanced culture and societies, did lacking in manners and intelligence. Go with feats and skills, and let it be done, I would restrict skills for such a cultures and give others as natural class skills accordingly to their environment, technological level. The scythians and celts were renowned for their abilities as goldsmiths The modification of charisma due to races is the hard to understand for me. Conan is a part of the Ctulhu Mythos.[/b] [/QUOTE]
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