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*TTRPGs General
Human only campaigns - good? bad? tips? ideas?
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<blockquote data-quote="Voadam" data-source="post: 126203" data-attributes="member: 2209"><p>An all human campaign can either distinguish characters by culture as in FR or WoT or just allow humans straight out of the PHB. Since they are flexible in the PH sticking with that allows them to customize their characters according to their concepts.</p><p></p><p>There is nothing wrong with having a monoculture campaign. A Beowulf we are all vikings campaign can be fun. It all depends on the mood and setting you want for your game.</p><p></p><p>Removing humanoids entirely so that the monsters are monsters, aberrations and magical beasts can make a great unambiguous us versus them bug hunt type game. The other route is that the adventure could be politics driven and it is us working against the cabal, evil nobles, etc.</p><p></p><p>Just be up front with the players and say this is the world I'm running, here are the backgrounds and what is allowed and what is not.</p><p></p><p>I expect some campaigns to allow PC half-fiend troll sorcerers and I expect some campaigns to not have any non human humanoids as part of the setting or as options for PCs.</p><p></p><p>A game with players required to be humans in a typically cosmopolitan D&D setting would be fun as well requiring players to decide how they interact with nonhumans. Similarly an all orc (or whatever) game could be interesting.</p></blockquote><p></p>
[QUOTE="Voadam, post: 126203, member: 2209"] An all human campaign can either distinguish characters by culture as in FR or WoT or just allow humans straight out of the PHB. Since they are flexible in the PH sticking with that allows them to customize their characters according to their concepts. There is nothing wrong with having a monoculture campaign. A Beowulf we are all vikings campaign can be fun. It all depends on the mood and setting you want for your game. Removing humanoids entirely so that the monsters are monsters, aberrations and magical beasts can make a great unambiguous us versus them bug hunt type game. The other route is that the adventure could be politics driven and it is us working against the cabal, evil nobles, etc. Just be up front with the players and say this is the world I'm running, here are the backgrounds and what is allowed and what is not. I expect some campaigns to allow PC half-fiend troll sorcerers and I expect some campaigns to not have any non human humanoids as part of the setting or as options for PCs. A game with players required to be humans in a typically cosmopolitan D&D setting would be fun as well requiring players to decide how they interact with nonhumans. Similarly an all orc (or whatever) game could be interesting. [/QUOTE]
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Human only campaigns - good? bad? tips? ideas?
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