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<blockquote data-quote="steenan" data-source="post: 5391635" data-attributes="member: 23240"><p>In my games, I try to keep to a single ethnic type, unless the campaign contains a lot of long-range travel, so that different parts of the game world may be explored. I rather wouldn't mix Asians, Caucasians, Africans and American Indians in a single setting.</p><p></p><p>I don't keep the same correspondences between ethnic types and cultures as are present in the real world. There is completely no reason to do it - your skin color does not determine what gods you believe, how you build your cities, how you write your books and how you wage your wars.</p><p></p><p>For example, in the setting I'm currently working on all humans have very dark, nearly black skins, with rather tall and slim body types. There are no other ethnicities. The main human culture has some traits of ancient Egyptians, some of biblical Jews and some completely made up (eg. strong gender roles, but very different from what we had in real-world history, with only women as high-level military officers), but there are also different, minor ones.</p><p></p><p>When I use races in my games, they usually have similar variety as humans. It typically means only a single ethnic type, but multiple different cultures. For example, I have three kinds of elves that are seen in the setting as drastically different, but if one cut their hair and clothed them in similar way, it would be hard to tell one from another.</p><p></p><p>My characters usually fit the typical ethnic type of the setting and region I play in. I wouldn't play a character of my own (Caucasian) ethnicity in an Asian setting, unless I had a really, really good reason. If there are many human ethnicities mixed in the setting, I don't have any preference, though it's possible that I have a small subconscious bias in favor of approximately Caucasian types.</p></blockquote><p></p>
[QUOTE="steenan, post: 5391635, member: 23240"] In my games, I try to keep to a single ethnic type, unless the campaign contains a lot of long-range travel, so that different parts of the game world may be explored. I rather wouldn't mix Asians, Caucasians, Africans and American Indians in a single setting. I don't keep the same correspondences between ethnic types and cultures as are present in the real world. There is completely no reason to do it - your skin color does not determine what gods you believe, how you build your cities, how you write your books and how you wage your wars. For example, in the setting I'm currently working on all humans have very dark, nearly black skins, with rather tall and slim body types. There are no other ethnicities. The main human culture has some traits of ancient Egyptians, some of biblical Jews and some completely made up (eg. strong gender roles, but very different from what we had in real-world history, with only women as high-level military officers), but there are also different, minor ones. When I use races in my games, they usually have similar variety as humans. It typically means only a single ethnic type, but multiple different cultures. For example, I have three kinds of elves that are seen in the setting as drastically different, but if one cut their hair and clothed them in similar way, it would be hard to tell one from another. My characters usually fit the typical ethnic type of the setting and region I play in. I wouldn't play a character of my own (Caucasian) ethnicity in an Asian setting, unless I had a really, really good reason. If there are many human ethnicities mixed in the setting, I don't have any preference, though it's possible that I have a small subconscious bias in favor of approximately Caucasian types. [/QUOTE]
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