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<blockquote data-quote="Sunseeker" data-source="post: 5391764"><p></p><p>Yes, though reactions to them would depend on the locale in question. In a major city, noone would likely raise an eyebrow. In a small town, they would likely get more shifty looks(much as any non-human might). </p><p> </p><p>IMO, if a town/city/nation is racially tolerant, that 9/10 elves, dwarves and the various "other" races will get equitable treatment to the humans, people aren't going to think twice about a human with a slightly variant skin-tone and strange features.</p><p> </p><p>In the specific case that someone wants to play a sexy bald black man on a horse, I'll whip up a very basic "home area" from which people of that description typically hail.</p><p> </p><p>I once went to far as to make a small campaign setting where (all) dwarves were black, simply to force players out of the "dwarves must be irish/scottish!" idea.</p><p> </p><p></p><p>It's a matter of necessity, if I find it necessary, I'll do it.</p><p> </p><p></p><p>Sometimes, yes. Elves are a hard case because the game already outlines several "racial variants" of elves, but not so much of dwarves. So generally play by that and allow elves to be diverse, but still each is an exclusive group, while dwarves are a more inclusive culture, but have much more limited racial variants.</p><p> </p><p></p><p>Personally, as a mild-mannered middle class white man, enjoy playing black and arab characters. it's a fun exercise in breaking my own molds. </p><p> </p><p>honestly, most of my players, and most of the people i've played with, dont play humans at all. So I don't think I have a good bearing there.</p><p> </p><p></p><p>I would wager that there are some good economic reasons for this, but in my experience, recent gaming books have been much more diverse.</p><p> </p><p></p><p>I hate pathfinder's art, but it's a good all around "I can represent anyone" picture.</p><p> </p><p>At the same time, you also have to consider that while there are a wide array of humans, there are also a wide array of tiflings, gnomes, elves, dragonborn, dwarves, and many others. Aside from humans, this is a LOT of races/ethnicities to represent in a limited RP book.</p><p> </p><p></p><p> The drow are mostly dark greys, to dark blues and dark purples. I think they've strayed away from making them ethnically black to avoid the accusation that they were portraying black people as evil.</p><p> </p><p>Personally, with elves, I consider that they 'tan' backwards to humans, as elves in forests seem to always be light while Drow are dark. I get that this is more a representation of "good" and "evil", but I think it makes it fun to consider that an elf who spends all day sun-tanning could end up white as a sheet, while an elf who spends all day in full-plane and dungeon crawling would darken.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5391764"] [SIZE=2][/SIZE] Yes, though reactions to them would depend on the locale in question. In a major city, noone would likely raise an eyebrow. In a small town, they would likely get more shifty looks(much as any non-human might). IMO, if a town/city/nation is racially tolerant, that 9/10 elves, dwarves and the various "other" races will get equitable treatment to the humans, people aren't going to think twice about a human with a slightly variant skin-tone and strange features. In the specific case that someone wants to play a sexy bald black man on a horse, I'll whip up a very basic "home area" from which people of that description typically hail. I once went to far as to make a small campaign setting where (all) dwarves were black, simply to force players out of the "dwarves must be irish/scottish!" idea. [SIZE=2][/SIZE] It's a matter of necessity, if I find it necessary, I'll do it. [SIZE=2][/SIZE] Sometimes, yes. Elves are a hard case because the game already outlines several "racial variants" of elves, but not so much of dwarves. So generally play by that and allow elves to be diverse, but still each is an exclusive group, while dwarves are a more inclusive culture, but have much more limited racial variants. [SIZE=2][/SIZE] Personally, as a mild-mannered middle class white man, enjoy playing black and arab characters. it's a fun exercise in breaking my own molds. honestly, most of my players, and most of the people i've played with, dont play humans at all. So I don't think I have a good bearing there. [SIZE=2][/SIZE] I would wager that there are some good economic reasons for this, but in my experience, recent gaming books have been much more diverse. [SIZE=2][/SIZE] I hate pathfinder's art, but it's a good all around "I can represent anyone" picture. At the same time, you also have to consider that while there are a wide array of humans, there are also a wide array of tiflings, gnomes, elves, dragonborn, dwarves, and many others. Aside from humans, this is a LOT of races/ethnicities to represent in a limited RP book. [SIZE=2][/SIZE] The drow are mostly dark greys, to dark blues and dark purples. I think they've strayed away from making them ethnically black to avoid the accusation that they were portraying black people as evil. Personally, with elves, I consider that they 'tan' backwards to humans, as elves in forests seem to always be light while Drow are dark. I get that this is more a representation of "good" and "evil", but I think it makes it fun to consider that an elf who spends all day sun-tanning could end up white as a sheet, while an elf who spends all day in full-plane and dungeon crawling would darken. [/QUOTE]
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