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<blockquote data-quote="Krensky" data-source="post: 5392030" data-attributes="member: 30936"><p>Depends on what he wanted to do and my (and maybe the setting designer if that's not me) vision of the world. In general, yes if they have a good story.</p><p></p><p></p><p></p><p>Well, for a few in story reasons the majority of humans are sort of a mushed together indeterminate ethnicity as we consider it. Now they have their own concepts of it, but these relate directly to bloodlines of humanity, not cultural and geographic concerns. Everyone belongs to one of the bloodlines, and society as a whole has some level of stereotyping, and each bloodline tends to have a similar look. Mainly because they're descended from very small, very specialized gene pools. There's room for extremes, throwbacks, and oddities though. Some bloodlines have multiple archetypes as well.</p><p></p><p></p><p></p><p>'Elves' or, rather, the analog are more or less completely uniform, like a small mountain village. Primarily as they are xenophobic, militaristic (as in, all of their society is one big military) zealots who cling to the old ways that put them near the top of the societal pecking order.</p><p></p><p>The dwarven analog looks very diverse but tends to have a somewhat consistant culture that puts them somewhat outside whatever culture they maybe living in, but their status as tradesmen, craftsmen, and bankers along with their often uncanny knack with ancient artifacts means they're tolerated to varying degrees.</p><p></p><p></p><p></p><p>Depends somewhat on the setting, although I typically don't play humans in the first place. </p><p></p><p></p><p></p><p>Depending on what African ethnicity (and to some degree what shape you're in), people in might just assume you're an exemplar of one of the bloodlines. One of the Legorn (soldier) bloodline subtypes is drawn (genetically) from the Zulu. The Legorn also have Norse, Celtic, Native American, Northern Mediteranian and Han subtypes. All of these use the same stats (the Legorn talent for exemplars, any human talent for the rest).</p><p></p><p>I suppose I should have mentioned my home brew setting as a fallen sci-fi world where the old empire made heavy use of genetic modification to fit it's population to their assigned (before birth) roles. Legorn, for instance, is a derivation of Legion.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5392030, member: 30936"] Depends on what he wanted to do and my (and maybe the setting designer if that's not me) vision of the world. In general, yes if they have a good story. Well, for a few in story reasons the majority of humans are sort of a mushed together indeterminate ethnicity as we consider it. Now they have their own concepts of it, but these relate directly to bloodlines of humanity, not cultural and geographic concerns. Everyone belongs to one of the bloodlines, and society as a whole has some level of stereotyping, and each bloodline tends to have a similar look. Mainly because they're descended from very small, very specialized gene pools. There's room for extremes, throwbacks, and oddities though. Some bloodlines have multiple archetypes as well. 'Elves' or, rather, the analog are more or less completely uniform, like a small mountain village. Primarily as they are xenophobic, militaristic (as in, all of their society is one big military) zealots who cling to the old ways that put them near the top of the societal pecking order. The dwarven analog looks very diverse but tends to have a somewhat consistant culture that puts them somewhat outside whatever culture they maybe living in, but their status as tradesmen, craftsmen, and bankers along with their often uncanny knack with ancient artifacts means they're tolerated to varying degrees. Depends somewhat on the setting, although I typically don't play humans in the first place. Depending on what African ethnicity (and to some degree what shape you're in), people in might just assume you're an exemplar of one of the bloodlines. One of the Legorn (soldier) bloodline subtypes is drawn (genetically) from the Zulu. The Legorn also have Norse, Celtic, Native American, Northern Mediteranian and Han subtypes. All of these use the same stats (the Legorn talent for exemplars, any human talent for the rest). I suppose I should have mentioned my home brew setting as a fallen sci-fi world where the old empire made heavy use of genetic modification to fit it's population to their assigned (before birth) roles. Legorn, for instance, is a derivation of Legion. [/QUOTE]
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