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<blockquote data-quote="Salamandyr" data-source="post: 6356431" data-attributes="member: 40233"><p>Not sure what this has to do with anything. </p><p></p><p>The human doesn't get particular better stats across the array than any other character race. As long as your race and class align, (like mountain dwarf fighter vs human fighter), they're going to wind up having almost <em>exactly</em> the same stats--whether you spread them around or concentrate them into your most important stats.</p><p></p><p>For instance...</p><p></p><p>A player might decide he wants to have 16 in his two highest stats, followed by a 14 in the next highest, and whatever the best he could get in the other ones. Using point by...</p><p></p><p>The 16's cost 9 points a piece, for 18 points. For the next choice, he picks a 14 for wisdom, which costs 5 more. So he's used 23 of his 27 points. That nets him a 12, 10, & a 9 (spending, 3, 1, & 0 points apiece. So he has an array that looks like this...</p><p></p><p>16, 16, 14, 12, 10, 9, which is a nice array, and playable.</p><p></p><p>Meanwhile another player makes a dwarf fighter. He wants his strength and con to be the best, and then he'll spend points appropriately elsewhere. The two 16's cost 7 points apiece, and the 14 also costs 7. He's got 6 points to allocate to his other stats, he spends 4 on 1, 2 on another, and 0 on the last. For an array that looks like this.</p><p></p><p>16, 16, 14, 12, 10, 8</p><p></p><p>What does the human have on him? One point in his worst stat, in exchange, he gets darkvision, some resistances, and some other stuff I'm too lazy to look up right now. </p><p></p><p>Looking at the elf, or another race with a +2, +1, they might go for 16, 14, 14, 12, 12, 8 and the human would look like 16, 14, 14, 14, 12, 9. Humans net a +1 in the fourth most important stat to the character (and the odd dump die)</p><p></p><p>If a human <em>really </em>wanted to spread his points around, he could get 14, 14, 14, 14, 14, 11.</p><p></p><p>If someone wants to play a human, they'll play a human. I'll just recommend that the variant rule will make a more banging human than standard "bonus". For basic games, I'd recommend they still use the variant, and allow them to exchange the feat for a +2 attribute bump.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6356431, member: 40233"] Not sure what this has to do with anything. The human doesn't get particular better stats across the array than any other character race. As long as your race and class align, (like mountain dwarf fighter vs human fighter), they're going to wind up having almost [I]exactly[/I] the same stats--whether you spread them around or concentrate them into your most important stats. For instance... A player might decide he wants to have 16 in his two highest stats, followed by a 14 in the next highest, and whatever the best he could get in the other ones. Using point by... The 16's cost 9 points a piece, for 18 points. For the next choice, he picks a 14 for wisdom, which costs 5 more. So he's used 23 of his 27 points. That nets him a 12, 10, & a 9 (spending, 3, 1, & 0 points apiece. So he has an array that looks like this... 16, 16, 14, 12, 10, 9, which is a nice array, and playable. Meanwhile another player makes a dwarf fighter. He wants his strength and con to be the best, and then he'll spend points appropriately elsewhere. The two 16's cost 7 points apiece, and the 14 also costs 7. He's got 6 points to allocate to his other stats, he spends 4 on 1, 2 on another, and 0 on the last. For an array that looks like this. 16, 16, 14, 12, 10, 8 What does the human have on him? One point in his worst stat, in exchange, he gets darkvision, some resistances, and some other stuff I'm too lazy to look up right now. Looking at the elf, or another race with a +2, +1, they might go for 16, 14, 14, 12, 12, 8 and the human would look like 16, 14, 14, 14, 12, 9. Humans net a +1 in the fourth most important stat to the character (and the odd dump die) If a human [I]really [/I]wanted to spread his points around, he could get 14, 14, 14, 14, 14, 11. If someone wants to play a human, they'll play a human. I'll just recommend that the variant rule will make a more banging human than standard "bonus". For basic games, I'd recommend they still use the variant, and allow them to exchange the feat for a +2 attribute bump. [/QUOTE]
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