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Human Resourceful needs to be beefier − compare the Lucky feat
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<blockquote data-quote="Yaarel" data-source="post: 9161273" data-attributes="member: 58172"><p>Yes, but like spells of a same slot, feats shouldnt be all over the place. Designers should make a point to calibrate them appropriate to their tier.</p><p></p><p>Because feats (and spells) can have any kind of mechanic, comparing one feat to an other can sometimes feel like comparing apples to oranges. Nevertheless, even apples and oranges can have prices with a specific cost. All feats at level 0 should be comparable in desirability, since they all "cost" the same amount.</p><p></p><p>The Lucky feat raises eyebrows, but I cant decide if it is too powerful or if that is what feats should look like at level 0. Lucky is only two Advantages per Long Rest. (Or instead Disadvantages.) That doesnt seem too imbalancing. Probably where the standard feat is "good" and solid, the Lucky feat is tolerably "excellent".</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9161273, member: 58172"] Yes, but like spells of a same slot, feats shouldnt be all over the place. Designers should make a point to calibrate them appropriate to their tier. Because feats (and spells) can have any kind of mechanic, comparing one feat to an other can sometimes feel like comparing apples to oranges. Nevertheless, even apples and oranges can have prices with a specific cost. All feats at level 0 should be comparable in desirability, since they all "cost" the same amount. The Lucky feat raises eyebrows, but I cant decide if it is too powerful or if that is what feats should look like at level 0. Lucky is only two Advantages per Long Rest. (Or instead Disadvantages.) That doesnt seem too imbalancing. Probably where the standard feat is "good" and solid, the Lucky feat is tolerably "excellent". [/QUOTE]
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Human Resourceful needs to be beefier − compare the Lucky feat
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