Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Human Resourceful needs to be beefier − compare the Lucky feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9161333" data-attributes="member: 58172"><p>What for you is an "average" for a level 0 feat?</p><p></p><p>For me, the test of a level 0 feat is whether I myself would swap a +1 ability score improvement for it. For some feats, I would never make the swap because the feat is subpar. After my own personal reaction (which represents what is true at my table), I also look at how other optimizers feel about each feat, to get a sense of what each feat is worth in the aggregate.</p><p></p><p>Even Lucky is touch and go. I probably would swap for it. The easier it is to swap an ability score improvement, the more likely the feat is overpowered. The choice between a feat or an ability should be a tough choice − the toughness means the feat is balanced.</p><p></p><p></p><p>With regard to the 2014 Players Handbook, I wouldnt swap a +2 ability score improvement for most of its feats. I consider most of the 2014 to be subpar. But as designers became more familiar with the 5e game engine, the feats that came later in Xanathars and Tashas became more exactly worth the design space of a level 4 feat. The later feats tend to be solid.</p><p></p><p></p><p>Like the level 0 feats themselves, the design space for a species needs to fill up with traits that make each species comparable to each other.</p><p></p><p></p><p></p><p>In the example of the Elf, the three feats of design space are worth three level 0 feats. Compare the slot-1 and slot-2 spells that the Elf gains at level 0 with the similar that the Fey Touched feat in Tashas grants at level 4. Likewise to grant both Darkvision and Perception proficiency is worth a level 0 feat.</p><p></p><p></p><p>The challenge of the Human offering a free choice is the possibility of an unexpected combo. But these combos require system mastery to identify, often require planning and investment around them, and opportunity costs, and because they are unexpected are difficult to quantify ahead of time. Moreover, any combo that is truly broken must be nerfed anyway. In sum, it is necessary for the Human species to fill out the design space with the appropriate amount of traits, just like it is for the other species.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9161333, member: 58172"] What for you is an "average" for a level 0 feat? For me, the test of a level 0 feat is whether I myself would swap a +1 ability score improvement for it. For some feats, I would never make the swap because the feat is subpar. After my own personal reaction (which represents what is true at my table), I also look at how other optimizers feel about each feat, to get a sense of what each feat is worth in the aggregate. Even Lucky is touch and go. I probably would swap for it. The easier it is to swap an ability score improvement, the more likely the feat is overpowered. The choice between a feat or an ability should be a tough choice − the toughness means the feat is balanced. With regard to the 2014 Players Handbook, I wouldnt swap a +2 ability score improvement for most of its feats. I consider most of the 2014 to be subpar. But as designers became more familiar with the 5e game engine, the feats that came later in Xanathars and Tashas became more exactly worth the design space of a level 4 feat. The later feats tend to be solid. Like the level 0 feats themselves, the design space for a species needs to fill up with traits that make each species comparable to each other. In the example of the Elf, the three feats of design space are worth three level 0 feats. Compare the slot-1 and slot-2 spells that the Elf gains at level 0 with the similar that the Fey Touched feat in Tashas grants at level 4. Likewise to grant both Darkvision and Perception proficiency is worth a level 0 feat. The challenge of the Human offering a free choice is the possibility of an unexpected combo. But these combos require system mastery to identify, often require planning and investment around them, and opportunity costs, and because they are unexpected are difficult to quantify ahead of time. Moreover, any combo that is truly broken must be nerfed anyway. In sum, it is necessary for the Human species to fill out the design space with the appropriate amount of traits, just like it is for the other species. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Human Resourceful needs to be beefier − compare the Lucky feat
Top