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Human Resourceful needs to be beefier − compare the Lucky feat
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<blockquote data-quote="Yaarel" data-source="post: 9163261" data-attributes="member: 58172"><p>We havent seen what playtest level-4 tier feats look like yet.</p><p></p><p>Generally, using a level-4 feat to pick both a level-0 feat and +1 ability score improvement, is sound.</p><p></p><p>We will see if using a level-8 feat can pick up both a level-0 feat and a +2 ability score improvement?</p><p></p><p></p><p></p><p>Yeah, the current level-0 feats are uneven in power.</p><p></p><p>With regard to the three notably powerful ones that you mention, Magic Initiate, Medium Armor, and Luck, whether they are balanced or not depends on whether choosing one or an additional +1 ability score improvement is a tough choice.</p><p></p><p></p><p></p><p>It doesnt matter how many traits there. What matters is how powerful each trait is, and their accumulative power.</p><p></p><p>Example the Elf species. Trance is a ribbon. A feat space that combines Trance, Charm Resistance, and a choice of cantrip is a weak feat. However, because some cantrips are better than others, the careful choice of an excellent cantrip can make it a solid feat. The feat space of the slot-1 and slot-2 spells are weak because they delay until later levels. Having Darkvision and Perception proficiency as a feat is solid in power but ubiquitous. Perception proficiency is easy to obtain via background and class, making the expense of a feat to obtain it less wise. The benefit of Darkvision lessens when more creatures have it. In sum, the Elf is fine, possibly even slightly weak for its three-feat design space.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9163261, member: 58172"] We havent seen what playtest level-4 tier feats look like yet. Generally, using a level-4 feat to pick both a level-0 feat and +1 ability score improvement, is sound. We will see if using a level-8 feat can pick up both a level-0 feat and a +2 ability score improvement? Yeah, the current level-0 feats are uneven in power. With regard to the three notably powerful ones that you mention, Magic Initiate, Medium Armor, and Luck, whether they are balanced or not depends on whether choosing one or an additional +1 ability score improvement is a tough choice. It doesnt matter how many traits there. What matters is how powerful each trait is, and their accumulative power. Example the Elf species. Trance is a ribbon. A feat space that combines Trance, Charm Resistance, and a choice of cantrip is a weak feat. However, because some cantrips are better than others, the careful choice of an excellent cantrip can make it a solid feat. The feat space of the slot-1 and slot-2 spells are weak because they delay until later levels. Having Darkvision and Perception proficiency as a feat is solid in power but ubiquitous. Perception proficiency is easy to obtain via background and class, making the expense of a feat to obtain it less wise. The benefit of Darkvision lessens when more creatures have it. In sum, the Elf is fine, possibly even slightly weak for its three-feat design space. [/QUOTE]
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