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Human Resourceful needs to be beefier − compare the Lucky feat
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<blockquote data-quote="Yaarel" data-source="post: 9163516" data-attributes="member: 58172"><p>The Elf mechanics are "solid" but not "excellent".</p><p></p><p>Trance is mechanically negligible. To remain conscious during a Long Rest isnt nothing but close to it. In my games, a team with an Elf can have the Elf "keep watch" during an entire Long Rest. A team without an Elf takes turns keeping watch. Either way is moreoreless the same.</p><p></p><p></p><p>Where a level-0 feat is worth about "4 points", I evaluate the Elf traits as follows.</p><p></p><p>ELF</p><p></p><p>Feat 1</p><p>½ point − Trance</p><p>1 point − Charm Resistance</p><p>2 points − Cantrip</p><p></p><p>(Feat 1 is weak at 3½ points, under 4 points. But excellent cantrips are worth 2½ points: <em>Guidance</em>, <em>Eldritch Blast</em>, <em>Minor Illusion</em>, <em>Mind Sliver</em>, <em>Vicious Mockery</em>, <em>Frostbite</em>, and <em>Green Flame Blade</em>. The new <em>Shillelagh</em> and <em>Friends</em> also seem excellent. So Feat 1 can be a solid 4 points if choosing an excellent cantrip.)</p><p></p><p>Feat 2</p><p>1½ points − Slot 1 spell</p><p>2½ points − Slot 2 spell</p><p></p><p>(Potentially Feat 2 is a total 4 points. However, because these spells are unavailable at level 1, their value for a level 0 feat is significantly less. Notice, an effect like slot-2 <em>Misty Step</em> would be unavailable until level 5. Overall, the delayed Feat 2 is weak. Nevertheless, in an other thread, I recommend the player CHOOSE the slot 1 and 2 spells from any spell list, in which case it would be an excellent feat − as good as the best spells − and the delay in levels would probably be wise.)</p><p></p><p>Feat 3</p><p>2½ points − Darkvision</p><p>2 points (?) − Perception proficiency</p><p></p><p>(This seems a strong feat, at 4½ points. Despite Perception proficiency being the most powerful skill, mechanically, it is better to gain it from class or background, making the use of a feat to gain it less valuable. Also, notice <em>Darkvision</em> is worth one cantrip, albeit an excellent one worth 2½ points, contrasting one of the "meh" cantrips that are worth 1½ points, like <em>Light</em> and <em>Dancing Lights</em>.)</p><p></p><p></p><p>Overall, each of the three feat spaces for the Elf species design is wanting, for various reasons. The Elf is solid but slightly subpar.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9163516, member: 58172"] The Elf mechanics are "solid" but not "excellent". Trance is mechanically negligible. To remain conscious during a Long Rest isnt nothing but close to it. In my games, a team with an Elf can have the Elf "keep watch" during an entire Long Rest. A team without an Elf takes turns keeping watch. Either way is moreoreless the same. Where a level-0 feat is worth about "4 points", I evaluate the Elf traits as follows. ELF Feat 1 ½ point − Trance 1 point − Charm Resistance 2 points − Cantrip (Feat 1 is weak at 3½ points, under 4 points. But excellent cantrips are worth 2½ points: [I]Guidance[/I], [I]Eldritch Blast[/I], [I]Minor Illusion[/I], [I]Mind Sliver[/I], [I]Vicious Mockery[/I], [I]Frostbite[/I], and [I]Green Flame Blade[/I]. The new [I]Shillelagh[/I] and [I]Friends[/I] also seem excellent. So Feat 1 can be a solid 4 points if choosing an excellent cantrip.) Feat 2 1½ points − Slot 1 spell 2½ points − Slot 2 spell (Potentially Feat 2 is a total 4 points. However, because these spells are unavailable at level 1, their value for a level 0 feat is significantly less. Notice, an effect like slot-2 [I]Misty Step[/I] would be unavailable until level 5. Overall, the delayed Feat 2 is weak. Nevertheless, in an other thread, I recommend the player CHOOSE the slot 1 and 2 spells from any spell list, in which case it would be an excellent feat − as good as the best spells − and the delay in levels would probably be wise.) Feat 3 2½ points − Darkvision 2 points (?) − Perception proficiency (This seems a strong feat, at 4½ points. Despite Perception proficiency being the most powerful skill, mechanically, it is better to gain it from class or background, making the use of a feat to gain it less valuable. Also, notice [I]Darkvision[/I] is worth one cantrip, albeit an excellent one worth 2½ points, contrasting one of the "meh" cantrips that are worth 1½ points, like [I]Light[/I] and [I]Dancing Lights[/I].) Overall, each of the three feat spaces for the Elf species design is wanting, for various reasons. The Elf is solid but slightly subpar. [/QUOTE]
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Human Resourceful needs to be beefier − compare the Lucky feat
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