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<blockquote data-quote="Quickleaf" data-source="post: 1923426" data-attributes="member: 20323"><p>Here is my modification to the human race...</p><p></p><p><strong>Bonus Feat:</strong></p><p><em>This is a modification of the human's bonus feat at 1st level.</em></p><p>The human gains a bonus feat at 1st level which must be either one of the feats providing +2 to two skills (e.g. Alertness or Diplomat), or a regional feat from their homeland (as per FR region rules).</p><p></p><p><strong>Bonus Skills: </strong> </p><p><em>This replaces the human's 4 skill points at 1st +1 skill point/level as suggested in the PHB.</em></p><p>A human chooses one of four options: </p><p><strong>(1) Fast learner:</strong> +2 skill points at each level (including first).</p><p><strong>(2) Diversified talent: </strong> Three bonus class skills for all your classes.</p><p><strong>(3) Specialization:</strong> Gain Skill focus in one skill. The skill becomes a class skill for all your classes. You gain one free rank in that skill at each level after 1st.</p><p><strong>(4) Quick to Adapt: </strong> At 1st, 5th, 10th, 15th, and 20th character levels, the skill points you gain are considered "floating." You do not need to determine what skill these "floating" skill points are before the game - you simply don't spend them when you get a level. You may instantly spend these "floating" points on any skill you have previously attempted. (e.g. if during a game you attempt to move silently and are caught, later, when you try to sneak past the prison guards you may apply any floating skill points to move silently)</p><p></p><p><strong>Multi-classing: </strong> </p><p>When multi-classing, regardless of which class you advance when you gain a new level, you treat the class skills of all your classes as class skills when buying new skills.</p><p></p><p>...The idea was to provide players with human character with more options without overpowering the human. In all other respects the human is unchanged.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1923426, member: 20323"] Here is my modification to the human race... [B]Bonus Feat:[/B] [I]This is a modification of the human's bonus feat at 1st level.[/I] The human gains a bonus feat at 1st level which must be either one of the feats providing +2 to two skills (e.g. Alertness or Diplomat), or a regional feat from their homeland (as per FR region rules). [B]Bonus Skills: [/B] [I]This replaces the human's 4 skill points at 1st +1 skill point/level as suggested in the PHB.[/I] A human chooses one of four options: [B](1) Fast learner:[/B] +2 skill points at each level (including first). [B](2) Diversified talent: [/B] Three bonus class skills for all your classes. [B](3) Specialization:[/B] Gain Skill focus in one skill. The skill becomes a class skill for all your classes. You gain one free rank in that skill at each level after 1st. [B](4) Quick to Adapt: [/B] At 1st, 5th, 10th, 15th, and 20th character levels, the skill points you gain are considered "floating." You do not need to determine what skill these "floating" skill points are before the game - you simply don't spend them when you get a level. You may instantly spend these "floating" points on any skill you have previously attempted. (e.g. if during a game you attempt to move silently and are caught, later, when you try to sneak past the prison guards you may apply any floating skill points to move silently) [B]Multi-classing: [/B] When multi-classing, regardless of which class you advance when you gain a new level, you treat the class skills of all your classes as class skills when buying new skills. ...The idea was to provide players with human character with more options without overpowering the human. In all other respects the human is unchanged. [/QUOTE]
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