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General Tabletop Discussion
*Dungeons & Dragons
Human vs Variant Human
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<blockquote data-quote="Aldarc" data-source="post: 7030867" data-attributes="member: 5142"><p>The Variant Human's appeal stems less from the V.Human itself, but, rather, from the appeal of feats from the standpoint of character 1) power optimization, and 2) concept customization. The same was true for the basic human in 3E, who gained a bonus feat at 1st level, but the difference between the two is that 1) non-humans also had a 1st level feat, and 2) feats are far crunchier and fewer in number in 5E. Ideally, there would be a way for all characters regardless of race to gain a feat-like means of character concept customization at the outset that performed a similar role. </p><p></p><p>Depending on game and context, I would potentially houserule that the human bonus feat must be taken from a smaller list of flavor feats or possibly just Resilience. I like the idea that the success of humanity in D&D stems are not so much from being "adaptive" but from being the most resilient. Humans spread much in the manner of weeds that are difficult to get rid of. In this manner, other races find us comparable to goblins and kobolds.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7030867, member: 5142"] The Variant Human's appeal stems less from the V.Human itself, but, rather, from the appeal of feats from the standpoint of character 1) power optimization, and 2) concept customization. The same was true for the basic human in 3E, who gained a bonus feat at 1st level, but the difference between the two is that 1) non-humans also had a 1st level feat, and 2) feats are far crunchier and fewer in number in 5E. Ideally, there would be a way for all characters regardless of race to gain a feat-like means of character concept customization at the outset that performed a similar role. Depending on game and context, I would potentially houserule that the human bonus feat must be taken from a smaller list of flavor feats or possibly just Resilience. I like the idea that the success of humanity in D&D stems are not so much from being "adaptive" but from being the most resilient. Humans spread much in the manner of weeds that are difficult to get rid of. In this manner, other races find us comparable to goblins and kobolds. [/QUOTE]
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