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Human Werebear Build (In Process)
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<blockquote data-quote="Tetsubo" data-source="post: 2964542" data-attributes="member: 1250"><p>I'm working on a Human Werebear build.</p><p></p><p> Based on this article: <http://www.wizards.com/default.asp?x=dnd/sp/20031114a>.</p><p></p><p> I'm having a problem with picking Feats for 9th, 12th, 15th and 18th level. I am also open to suggestion for ones I have already chosen. I plan on having him be primarily attacking with the bite/claw/claw routine. he will carry a large melee weapon ofter 4th character level as a back-up. He will also use javelins as ranged weapons.</p><p></p><p> Any thoughts?</p><p></p><p>Name: Olaf</p><p></p><p>Race: Human Werebear Gender: Male Class: Werebear Level: 1st Alignment: CG</p><p></p><p>Str: 14/16 (6 points, +2 Wereforms) +2/+3</p><p>Dex: 14/16 (6 points, +2 Wereforms) +2/+3</p><p>Con: 14 (6 points) +2</p><p>Int: 12 (4 points) +1</p><p>Wis: 14 (6 points) +2</p><p>Cha: 8 (0 points) -1</p><p>28 Point Buy</p><p></p><p>Base Speed: 30 (40 in Bear Form)</p><p>Languages: Common and Giant.</p><p></p><p>HP: 10 (d8 Werebear)</p><p>Initiative: +2/+3 (+2 DX Bonus, +1 Wereform Bonus)</p><p>BAB: +0</p><p>BAB Melee: +2/+3 (+2 ST Bonus, +1 Wereform Bonus)</p><p>BAB Missile: +2/+3 (+2 DX Bonus, +1 Wereform Bonus)</p><p>Saves: Fort +4 (+2 CN Bonus), Ref +4/+5 (+2 DX Bonus, +1 Wereform Bonus) and Will +2 (+2 WS Bonus)</p><p>Armour Class: 12/15 (+2 DX Bonus/ +1 Wereforms, +2 Natural Armour in Wereforms)</p><p>XP:</p><p></p><p>Skills: 1st level points: (2 + 1 (+1 IN Bonus)) x 4 + 4 (Human Bonus) = 16</p><p> Each following level (2 + 1 (+1 IN Bonus)) +1 (Human Bonus) = 4</p><p></p><p>Class Skills:</p><p></p><p>Control Shape (WS) +9 (4 Ranks, +2 WS Bonus, +3 Skill Focus)</p><p>Listen (WS) +6 (4 Ranks, +2 WS Bonus)</p><p>Spot (WS) +6 (4 Ranks, +2 WS Bonus)</p><p>Swim (ST; ACP) +6/+7/+11 (4 Ranks, +2 ST Bonus/ +1 Hybrid Form/ +4 Bear Form)</p><p></p><p>Cross-class Skills:</p><p> </p><p>Balance (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)</p><p>Bluff (CH) –1 (-1 CH Penalty)</p><p>Climb (ST; ACP) +2/+3 (+2 ST Bonus/+1 Wereform Bonus)</p><p>Concentration (CN) +2 (+2 CN Bonus)</p><p>Diplomacy (CH) –1 (-1 CH Penalty)</p><p>Disguise (CH) –1 (-1 CH Penalty)</p><p>Escape Artist (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)</p><p>Forgery (IN) +1 (+1 IN Bonus)</p><p>Gather Information (CH) –1 (-1 CH Penalty)</p><p>Heal (WS) +2 (+2 WS Bonus)</p><p>Hide (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)</p><p>Intimidate (CH) –1 (-1 CH Penalty)</p><p>Jump (ST; ACP) +2/+3 (+2 ST Bonus/+1 Wereform Bonus)</p><p>Move Silently (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)</p><p>Perform (CH) –1 (-1 CH Penalty)</p><p>Ride (DX) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)</p><p>Search (IN) +1 (+1 IN Bonus)</p><p>Sense Motive (WS) +2 (+2 WS Bonus)</p><p>Survival (WS) +2 (+2 WS Bonus)</p><p>Use Rope (DX) +2/+3 (+2 DX Bonus/+1 Wereform Bonus)</p><p></p><p>Feats: 1st level</p><p></p><p> Skill Focus (Control Shape)</p><p> Improved Natural Attack (Bite, 2d6 + 4) with Feat + ST Bonus (x 1.5)</p><p></p><p>Flaws:</p><p></p><p>Equipment:</p><p></p><p>Blanket</p><p>Belt</p><p>Wool Pants</p><p>Wool Shirt</p><p>Felt Vest</p><p>Knife</p><p>Quarterstaff (1d6/1d6, ×2, Bludgeoning)</p><p>Belt Pouch (15 pieces of ivory (1 gp each))</p><p></p><p>Description:</p><p></p><p> </p><p></p><p>Personal History:</p><p></p><p> </p><p></p><p>Goals:</p><p></p><p> </p><p> </p><p>Build Plan:</p><p></p><p>1st Level (Werebear 1): Feats (Skill Focus (Control Shape), Improved Natural Attack (Bite)), Str +2, Dex +2, Natural Armor +2, Bear Abilities, Bite (1d8)</p><p></p><p>2nd Level (Werebear 2): ST +2, CN +2, Scent</p><p></p><p>3rd Level (Werebear 3): Feat (Improved natural Attack (Claws)), ST +2, CN +2, Natural Armour +2, Claws</p><p></p><p>4th Level Fighter 1): +1 ST, Feat: Multiattack</p><p></p><p>5th Level (Fighter 2): Feat: Combat Reflexes</p><p></p><p>6th Level (Barbarian 1): Feat (Blind-Fighting)</p><p></p><p>7th Level (Barbarian 2):</p><p></p><p>8th Level (Werebear 4): +1 ST, ST +2, CN +2. Improved Grab, Track</p><p></p><p>9th Level (Werebear 5): Feat (), ST +4, CN +2, Natural Armour +1</p><p></p><p>10th Level (Werebear 6): ST +4, Large</p><p></p><p>11th Level (Warshaper 1):</p><p></p><p>12th Level (Warshaper 2): Feat (), +1 ST</p><p></p><p>13th Level (Warshaper 3):</p><p></p><p>14th Level (Warshaper 4):</p><p></p><p>15th Level (Warshaper 5): Feat ()</p><p></p><p>16th Level: +1 ST</p><p></p><p>17th Level:</p><p></p><p>18th Level: Feat ()</p><p></p><p>19th Level:</p><p></p><p>20th Level: +1 ST</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 2964542, member: 1250"] I'm working on a Human Werebear build. Based on this article: <http://www.wizards.com/default.asp?x=dnd/sp/20031114a>. I'm having a problem with picking Feats for 9th, 12th, 15th and 18th level. I am also open to suggestion for ones I have already chosen. I plan on having him be primarily attacking with the bite/claw/claw routine. he will carry a large melee weapon ofter 4th character level as a back-up. He will also use javelins as ranged weapons. Any thoughts? Name: Olaf Race: Human Werebear Gender: Male Class: Werebear Level: 1st Alignment: CG Str: 14/16 (6 points, +2 Wereforms) +2/+3 Dex: 14/16 (6 points, +2 Wereforms) +2/+3 Con: 14 (6 points) +2 Int: 12 (4 points) +1 Wis: 14 (6 points) +2 Cha: 8 (0 points) -1 28 Point Buy Base Speed: 30 (40 in Bear Form) Languages: Common and Giant. HP: 10 (d8 Werebear) Initiative: +2/+3 (+2 DX Bonus, +1 Wereform Bonus) BAB: +0 BAB Melee: +2/+3 (+2 ST Bonus, +1 Wereform Bonus) BAB Missile: +2/+3 (+2 DX Bonus, +1 Wereform Bonus) Saves: Fort +4 (+2 CN Bonus), Ref +4/+5 (+2 DX Bonus, +1 Wereform Bonus) and Will +2 (+2 WS Bonus) Armour Class: 12/15 (+2 DX Bonus/ +1 Wereforms, +2 Natural Armour in Wereforms) XP: Skills: 1st level points: (2 + 1 (+1 IN Bonus)) x 4 + 4 (Human Bonus) = 16 Each following level (2 + 1 (+1 IN Bonus)) +1 (Human Bonus) = 4 Class Skills: Control Shape (WS) +9 (4 Ranks, +2 WS Bonus, +3 Skill Focus) Listen (WS) +6 (4 Ranks, +2 WS Bonus) Spot (WS) +6 (4 Ranks, +2 WS Bonus) Swim (ST; ACP) +6/+7/+11 (4 Ranks, +2 ST Bonus/ +1 Hybrid Form/ +4 Bear Form) Cross-class Skills: Balance (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus) Bluff (CH) –1 (-1 CH Penalty) Climb (ST; ACP) +2/+3 (+2 ST Bonus/+1 Wereform Bonus) Concentration (CN) +2 (+2 CN Bonus) Diplomacy (CH) –1 (-1 CH Penalty) Disguise (CH) –1 (-1 CH Penalty) Escape Artist (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus) Forgery (IN) +1 (+1 IN Bonus) Gather Information (CH) –1 (-1 CH Penalty) Heal (WS) +2 (+2 WS Bonus) Hide (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus) Intimidate (CH) –1 (-1 CH Penalty) Jump (ST; ACP) +2/+3 (+2 ST Bonus/+1 Wereform Bonus) Move Silently (DX; ACP) +2/+3 (+2 DX Bonus/+1 Wereform Bonus) Perform (CH) –1 (-1 CH Penalty) Ride (DX) +2/+3 (+2 DX Bonus/+1 Wereform Bonus) Search (IN) +1 (+1 IN Bonus) Sense Motive (WS) +2 (+2 WS Bonus) Survival (WS) +2 (+2 WS Bonus) Use Rope (DX) +2/+3 (+2 DX Bonus/+1 Wereform Bonus) Feats: 1st level Skill Focus (Control Shape) Improved Natural Attack (Bite, 2d6 + 4) with Feat + ST Bonus (x 1.5) Flaws: Equipment: Blanket Belt Wool Pants Wool Shirt Felt Vest Knife Quarterstaff (1d6/1d6, ×2, Bludgeoning) Belt Pouch (15 pieces of ivory (1 gp each)) Description: Personal History: Goals: Build Plan: 1st Level (Werebear 1): Feats (Skill Focus (Control Shape), Improved Natural Attack (Bite)), Str +2, Dex +2, Natural Armor +2, Bear Abilities, Bite (1d8) 2nd Level (Werebear 2): ST +2, CN +2, Scent 3rd Level (Werebear 3): Feat (Improved natural Attack (Claws)), ST +2, CN +2, Natural Armour +2, Claws 4th Level Fighter 1): +1 ST, Feat: Multiattack 5th Level (Fighter 2): Feat: Combat Reflexes 6th Level (Barbarian 1): Feat (Blind-Fighting) 7th Level (Barbarian 2): 8th Level (Werebear 4): +1 ST, ST +2, CN +2. Improved Grab, Track 9th Level (Werebear 5): Feat (), ST +4, CN +2, Natural Armour +1 10th Level (Werebear 6): ST +4, Large 11th Level (Warshaper 1): 12th Level (Warshaper 2): Feat (), +1 ST 13th Level (Warshaper 3): 14th Level (Warshaper 4): 15th Level (Warshaper 5): Feat () 16th Level: +1 ST 17th Level: 18th Level: Feat () 19th Level: 20th Level: +1 ST [/QUOTE]
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