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<blockquote data-quote="EzekielRaiden" data-source="post: 6581296" data-attributes="member: 6790260"><p>Seeing as I'm someone rarely interested in playing a "humanocentric" (much less <em>running</em> one), I may not really be the kind of person to ask. However, I figure it doesn't hurt to have some input from someone who might actually chafe against the restriction. </p><p></p><p>Reskinning is nice, in that if someone really appreciates the mechanics of a certain race but doesn't give a hoot about the specific story, you can almost certainly sell the player on some other kind of backstory that will be more relevant to your campaign. That has the twin benefit of giving the player something they want, and giving you an "in" with their character, hooks YOU understand well and can easily make use of. For instance, maybe "dwarves" are really a people from the frozen tundras of the north, trained from birth to fight to survive or to be mystics and seers, thus explaining the weapon skills and wisdom or extra HP. Further, if someone actually <em>did</em> want the aesthetic package (e.g. a player like me), reskinning comes across as more diplomatic and open, since it is (fairly visibly) some kind of actual compromise, rather than being "dogmatic" or "viking-hat" (from the hypothetical player-like-me perspective). If you're trying to pitch the idea, especially to people you don't know (or at least don't know <em>well</em>), it never hurts to show others that you're willing to work with them even if you have clear lines you aren't willing to cross.</p><p></p><p>Now, that said? Unless you live in an area where it's hard to find players, I'd be genuinely surprised if you couldn't rustle up a group to go for pretty much any campaign concept you can think of, including the "hardline"/"Conanesque" humanocentric one (e.g. Variant Human only, DM strictly controls backgrounds to represent PC cultures, restricted class list, etc.)</p><p></p><p>I would be interested in seeing what kind of advice WotC would have for this. It's a contentious issue; I'd bet there are several games that either haven't happened or have forced a confrontation because the DM wouldn't allow anything but straight-up humans, and one or more players found that restriction excessive. It's an irresistible force meets immovable object kind of problem, so of course there cannot be a one-size-fits-all solution, but the WotC people have been doing the RPG thing quite a bit longer than I have and might have useful (e.g. nontrivial) suggestions/advice.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6581296, member: 6790260"] Seeing as I'm someone rarely interested in playing a "humanocentric" (much less [I]running[/I] one), I may not really be the kind of person to ask. However, I figure it doesn't hurt to have some input from someone who might actually chafe against the restriction. Reskinning is nice, in that if someone really appreciates the mechanics of a certain race but doesn't give a hoot about the specific story, you can almost certainly sell the player on some other kind of backstory that will be more relevant to your campaign. That has the twin benefit of giving the player something they want, and giving you an "in" with their character, hooks YOU understand well and can easily make use of. For instance, maybe "dwarves" are really a people from the frozen tundras of the north, trained from birth to fight to survive or to be mystics and seers, thus explaining the weapon skills and wisdom or extra HP. Further, if someone actually [I]did[/I] want the aesthetic package (e.g. a player like me), reskinning comes across as more diplomatic and open, since it is (fairly visibly) some kind of actual compromise, rather than being "dogmatic" or "viking-hat" (from the hypothetical player-like-me perspective). If you're trying to pitch the idea, especially to people you don't know (or at least don't know [I]well[/I]), it never hurts to show others that you're willing to work with them even if you have clear lines you aren't willing to cross. Now, that said? Unless you live in an area where it's hard to find players, I'd be genuinely surprised if you couldn't rustle up a group to go for pretty much any campaign concept you can think of, including the "hardline"/"Conanesque" humanocentric one (e.g. Variant Human only, DM strictly controls backgrounds to represent PC cultures, restricted class list, etc.) I would be interested in seeing what kind of advice WotC would have for this. It's a contentious issue; I'd bet there are several games that either haven't happened or have forced a confrontation because the DM wouldn't allow anything but straight-up humans, and one or more players found that restriction excessive. It's an irresistible force meets immovable object kind of problem, so of course there cannot be a one-size-fits-all solution, but the WotC people have been doing the RPG thing quite a bit longer than I have and might have useful (e.g. nontrivial) suggestions/advice. [/QUOTE]
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