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*Pathfinder & Starfinder
Humanocentrism
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<blockquote data-quote="Recidivism" data-source="post: 4447988" data-attributes="member: 51740"><p>1. Doesn't bother me, as long as the races are not mechanically advantaged over each other, though that's naturally your choice</p><p></p><p>2. Doesn't strike me as true at all, unless you design it that way.</p><p></p><p>My homebrew campaign setting focuses in on one city, and the 10 (and growing) human "races" available are all representing aspects of cultures that have cropped up in parts of the city. Five people from different neighborhoods isn't exactly cosmopolitan when you can walk down the street and see them all in a few hours. Maybe marginally moreso than a bunch of people from the same neighborhood, but not really. Anyone from outside the city is still going to see five provincials with no world experience.</p><p></p><p>Now it may not be "realistic" to have a bunch of people living within a few miles of each other having such drastic differences, but it's a lot more interesting from a gameplay and story perspective. It allows me to characterize different areas of the city easily, and to have a lot of gameplay variety without relying on Elves and Dwarves.</p><p></p><p>Another thing that will make humans more appealing is improving the selection of At-Will and Feats for them to choose from. I know I personally thought Humans were really amazing looking, but because there is such a paucity of material with pretty much only the PHB to draw from, you really can't put those open-ended choices to work for you. Make up some more At-Will powers, and feats (possibly Human-only feats, or Human+Class feats for even more specialization), and your players will see humans as more tempting.</p></blockquote><p></p>
[QUOTE="Recidivism, post: 4447988, member: 51740"] 1. Doesn't bother me, as long as the races are not mechanically advantaged over each other, though that's naturally your choice 2. Doesn't strike me as true at all, unless you design it that way. My homebrew campaign setting focuses in on one city, and the 10 (and growing) human "races" available are all representing aspects of cultures that have cropped up in parts of the city. Five people from different neighborhoods isn't exactly cosmopolitan when you can walk down the street and see them all in a few hours. Maybe marginally moreso than a bunch of people from the same neighborhood, but not really. Anyone from outside the city is still going to see five provincials with no world experience. Now it may not be "realistic" to have a bunch of people living within a few miles of each other having such drastic differences, but it's a lot more interesting from a gameplay and story perspective. It allows me to characterize different areas of the city easily, and to have a lot of gameplay variety without relying on Elves and Dwarves. Another thing that will make humans more appealing is improving the selection of At-Will and Feats for them to choose from. I know I personally thought Humans were really amazing looking, but because there is such a paucity of material with pretty much only the PHB to draw from, you really can't put those open-ended choices to work for you. Make up some more At-Will powers, and feats (possibly Human-only feats, or Human+Class feats for even more specialization), and your players will see humans as more tempting. [/QUOTE]
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