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Humanoid Monster Demographics & Use
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<blockquote data-quote="S'mon" data-source="post: 5586335" data-attributes="member: 463"><p>Thanks, this is the kind of input I'm looking for. I'm starting a new sandboxy campaign next month and I need ideas for what creature stats represent beyond a purely 'cinematic narrative' approach. From what you're saying:</p><p></p><p>Low level minions - basically untrained, equivalent of human commoner peasants & such like the Human Rabble min-2</p><p></p><p>Low level Standards, high-Heroic minions - warriors, the 'braves', soldiers, and such, human equivalent would be eg the Town Guard sold-3 </p><p></p><p>High-heroic Standards & Elites - champions, war chiefs, 'adventurers' and similar.</p><p></p><p>That's very helpful - I think that distribution is immanent in the given stats and monster titles in MM, MV et al, but it's really useful for me getting it nailed down a bit.</p><p></p><p>Edit: It looks from the stat distributions that hobgoblins are very similar to humans in ability, while Orcs are fractionally tougher.</p><p></p><p>Edit 2: I think having this worked out already would have saved me from some slight mistakes I made in my current Vault of Larin Karr 3e-convesion campaign, such as statting hobgoblin raiders as grunt min-3s (source had them as the basic mook war-1s) when they should logically have been tougher, or at the other end statting an entire tribe orcs as Orc Raider skirm-3s, which made for a grindy fight.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5586335, member: 463"] Thanks, this is the kind of input I'm looking for. I'm starting a new sandboxy campaign next month and I need ideas for what creature stats represent beyond a purely 'cinematic narrative' approach. From what you're saying: Low level minions - basically untrained, equivalent of human commoner peasants & such like the Human Rabble min-2 Low level Standards, high-Heroic minions - warriors, the 'braves', soldiers, and such, human equivalent would be eg the Town Guard sold-3 High-heroic Standards & Elites - champions, war chiefs, 'adventurers' and similar. That's very helpful - I think that distribution is immanent in the given stats and monster titles in MM, MV et al, but it's really useful for me getting it nailed down a bit. Edit: It looks from the stat distributions that hobgoblins are very similar to humans in ability, while Orcs are fractionally tougher. Edit 2: I think having this worked out already would have saved me from some slight mistakes I made in my current Vault of Larin Karr 3e-convesion campaign, such as statting hobgoblin raiders as grunt min-3s (source had them as the basic mook war-1s) when they should logically have been tougher, or at the other end statting an entire tribe orcs as Orc Raider skirm-3s, which made for a grindy fight. [/QUOTE]
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