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Humanoid Monster Demographics & Use
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5586477" data-attributes="member: 82106"><p>Yeah, I found the same issue with goblins/worgs, you just can't really use them together effectively. You could make a higher level minion version of a goblin to be a 'worg rider', but you still can't pair them up with the regular goblins too well in a fight.</p><p></p><p>About the best I could do was make a 'worg rider' stat block (non-minion) and a higher level minion stat block for the goblin warrior. Then at least a party of 5th or whatever level PCs could fight with a mixed group, though the 'infantry' was at that point pretty trivial. </p><p></p><p>And I totally agree, the old habit they had of taking a monster type and spreading variations of it all over different levels was a bit annoying. I guess in a way it was good if you wanted to have a story arc with that race as the enemy where it would span a bunch of levels, but every encounter basically had to mix in a bunch of some other type of monster to get the roles correct. I think the more traditional "all goblins are low level" mostly worked better. You can still create a few exceptional individuals that are somewhat higher, but you don't really have to. The entire goblin lineup could be basically 1st level in theory and the tougher goblins would just be elites, maybe even being 2nd or 3rd level, but still usable all as a group.</p><p></p><p>I guess they are doing that more now. At this point in any case compendium has so many variations of every humanoid in it you can almost always find some stat blocks you can use without too much work.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5586477, member: 82106"] Yeah, I found the same issue with goblins/worgs, you just can't really use them together effectively. You could make a higher level minion version of a goblin to be a 'worg rider', but you still can't pair them up with the regular goblins too well in a fight. About the best I could do was make a 'worg rider' stat block (non-minion) and a higher level minion stat block for the goblin warrior. Then at least a party of 5th or whatever level PCs could fight with a mixed group, though the 'infantry' was at that point pretty trivial. And I totally agree, the old habit they had of taking a monster type and spreading variations of it all over different levels was a bit annoying. I guess in a way it was good if you wanted to have a story arc with that race as the enemy where it would span a bunch of levels, but every encounter basically had to mix in a bunch of some other type of monster to get the roles correct. I think the more traditional "all goblins are low level" mostly worked better. You can still create a few exceptional individuals that are somewhat higher, but you don't really have to. The entire goblin lineup could be basically 1st level in theory and the tougher goblins would just be elites, maybe even being 2nd or 3rd level, but still usable all as a group. I guess they are doing that more now. At this point in any case compendium has so many variations of every humanoid in it you can almost always find some stat blocks you can use without too much work. [/QUOTE]
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