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Humanoid Monster Demographics & Use
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<blockquote data-quote="LostSoul" data-source="post: 5586537" data-attributes="member: 386"><p>I use the minions as non-combatants - children, the old, crippled, etc. This means I ignore the high-level minions.</p><p></p><p>The lower-level monsters are the stock monsters, and the higher-level ones are the leaders, lieutenants, etc. The regular human is represented by Human Rabble 2. This means there's a huge difference between trained warriors and non-combatants; I like that, I think it reinforces the Points of Light concept.</p><p></p><p>Here's the basic distribution for Hobgoblins (using MV as well):</p><p></p><p>Every 5 Hobgoblins: 2 battle guards, 3 spear soldiers</p><p>Every 10 Hobgoblins: + beast master & 2 guard drakes; + warmonger & 2 archers</p><p>Every 20 Hobgoblins: + commander & 2 battle guards; + warcaster</p><p></p><p>The leader of the tribe ranges from a Fleshcarver (MM2) to a Hand of Bane, depending on its size (actually level, which determines size). </p><p></p><p>For the "every 5" I like to go with 1 soldier/brute, 2/3 skirmishers, 1/2 artillery - a pretty good basic encounter block. Of course, that changes based on the type of monster.</p><p></p><p>They have a bunch of allies as well - goblins, bugbears, and beasts (drakes, wolves, bears). Huge or high-level tribes have ogres, ettins, trolls, and the odd oni.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5586537, member: 386"] I use the minions as non-combatants - children, the old, crippled, etc. This means I ignore the high-level minions. The lower-level monsters are the stock monsters, and the higher-level ones are the leaders, lieutenants, etc. The regular human is represented by Human Rabble 2. This means there's a huge difference between trained warriors and non-combatants; I like that, I think it reinforces the Points of Light concept. Here's the basic distribution for Hobgoblins (using MV as well): Every 5 Hobgoblins: 2 battle guards, 3 spear soldiers Every 10 Hobgoblins: + beast master & 2 guard drakes; + warmonger & 2 archers Every 20 Hobgoblins: + commander & 2 battle guards; + warcaster The leader of the tribe ranges from a Fleshcarver (MM2) to a Hand of Bane, depending on its size (actually level, which determines size). For the "every 5" I like to go with 1 soldier/brute, 2/3 skirmishers, 1/2 artillery - a pretty good basic encounter block. Of course, that changes based on the type of monster. They have a bunch of allies as well - goblins, bugbears, and beasts (drakes, wolves, bears). Huge or high-level tribes have ogres, ettins, trolls, and the odd oni. [/QUOTE]
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