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<blockquote data-quote="LostSoul" data-source="post: 5587124" data-attributes="member: 386"><p>For kicks, here are two types of lairs: Hobgoblins and Robber Barons.</p><p></p><p>[sblock=Hoch Jebline]</p><p>[code]---------------------------------- HOBGOBLINS ----------------------------------</p><p>Groups </p><p>Every 5 Hobgoblins 2 battle guards, 3 spear soldiers</p><p>Every 10 Hobgoblins + beast master & 2 guard drakes</p><p> + warmonger & 2 archers</p><p>Every 20 Hobgoblins + commander & 2 battle guards</p><p> + warcaster</p><p></p><p>Lairs</p><p>(01-20) Village Ditch, Rampart, Palisade </p><p> 2 gates, 3-6 watchtowers</p><p>Non-Combatants +450% Hobgoblin Grunts </p><p>Every 50 hobs +2 Hvy Catapults, 2 Lt Catapult, 1 Ballista</p><p>(21-00) Underground </p><p>Non-Combatants +450% Hobgoblin Grunts</p><p></p><p>---------- Level & Population --------</p><p># Appearing Level Leader Allies (cumulative)</p><p>15 1 Fleshcarver +1d8 goblin cutthroats</p><p> +1d8 goblin beast riders & gray wolves</p><p>15 2 Fleshcarver +1d8 gray wolves</p><p> +1d8 guard drakes</p><p>15 3 Fleshcarver +1d3 goblin hex hurlers</p><p> +1d6 spitting drakes</p><p> +1d6 crocodiles</p><p>20 4 Fleshcarver --</p><p></p><p>25 5 Hand of Bane +1 fleshcarver</p><p>30 6 Hand of Bane +1 fleshcarver</p><p> +2d6 bugbear thugs</p><p>60 7 Hand of Bane +1 fleshcarver</p><p> +1 human transmuter</p><p> +2 ogre hunters</p><p> +2d8 bugbear backstabbers</p><p> +1d8 dire wolves</p><p> +1d8 rage drakes</p><p> +1d6 bears</p><p>80 8 Hand of Bane +1d10 ogres</p><p>140 9 Hand of Bane +1d6 ogre hunters</p><p> +1d4 ettin thugs</p><p> +1d4 trolls</p><p> +1d4 trained owlbears</p><p>200 10 Hand of Bane +1d6 ogre mercenaries</p><p> +1d4 tiefling occultists</p><p> +1 oni mage[/code][/sblock]</p><p></p><p>[sblock=Raubritters]</p><p>[code]-------------------------------- ROBBER BARONS ---------------------------------</p><p>GROUPS</p><p>Every 5 soldiers 3 human guards, 2 human crossbowmen</p><p>Every 10 soldiers + human noble & horse</p><p>Every 20 soldiers + human cavalier & warhorse</p><p></p><p>------ LAIRS ------ </p><p>1d100 Lair Type + 500% peasants (human rabble)</p><p> + 2d6 horses</p><p> + 1d6 warhorses</p><p>01-25 Stone Tower + dunjon</p><p> + aerie</p><p>26-75 Manor House + wooden palisade & gatehouse</p><p>76-00 Keep + 1d4 towers & ballista or catapaults</p><p></p><p>--------- Level & Population --------</p><p># Appearing Level Leader Allies (cumulative)</p><p>20 1 Cavalier & griffon + 4 guards (bodyguards) </p><p>25 2 Cavalier & griffon + 1d6 bloodseeker drakes </p><p>30 3 Cavalier & griffon + 1 human mage </p><p>35 4 Cavalier & griffon + 2 human javelin dancers </p><p>40 5 Cavalier & griffon --</p><p>60 6 Cavalier & griffon + 1d10 dragonborn soldiers</p><p>80 7 Cavalier & griffon + 1 human knife fighter </p><p> + 1d12 human slavers </p><p>100 8 Cavalier & griffon + 1 dire beast hunter </p><p> + 1 dire wolf </p><p>160 9 Cavalier & griffon + 3 human transmuters</p><p> + 1d6 human duelists</p><p> + 1d6 trained owlbears</p><p> + 1d10 hippogriffs </p><p>220 10 Cavalier & griffon + human gladiator[/code][/sblock]</p><p></p><p>The # Appearing line only refers to the "Every 5", so 200 hobgoblins are really quite a bit more than that. The allies are there to round out XP calculations and for more variance.</p><p></p><p>What's missing are tables of motivations. I could just have one but it would be better to tailor them to specific monster types...</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5587124, member: 386"] For kicks, here are two types of lairs: Hobgoblins and Robber Barons. [sblock=Hoch Jebline] [code]---------------------------------- HOBGOBLINS ---------------------------------- Groups Every 5 Hobgoblins 2 battle guards, 3 spear soldiers Every 10 Hobgoblins + beast master & 2 guard drakes + warmonger & 2 archers Every 20 Hobgoblins + commander & 2 battle guards + warcaster Lairs (01-20) Village Ditch, Rampart, Palisade 2 gates, 3-6 watchtowers Non-Combatants +450% Hobgoblin Grunts Every 50 hobs +2 Hvy Catapults, 2 Lt Catapult, 1 Ballista (21-00) Underground Non-Combatants +450% Hobgoblin Grunts ---------- Level & Population -------- # Appearing Level Leader Allies (cumulative) 15 1 Fleshcarver +1d8 goblin cutthroats +1d8 goblin beast riders & gray wolves 15 2 Fleshcarver +1d8 gray wolves +1d8 guard drakes 15 3 Fleshcarver +1d3 goblin hex hurlers +1d6 spitting drakes +1d6 crocodiles 20 4 Fleshcarver -- 25 5 Hand of Bane +1 fleshcarver 30 6 Hand of Bane +1 fleshcarver +2d6 bugbear thugs 60 7 Hand of Bane +1 fleshcarver +1 human transmuter +2 ogre hunters +2d8 bugbear backstabbers +1d8 dire wolves +1d8 rage drakes +1d6 bears 80 8 Hand of Bane +1d10 ogres 140 9 Hand of Bane +1d6 ogre hunters +1d4 ettin thugs +1d4 trolls +1d4 trained owlbears 200 10 Hand of Bane +1d6 ogre mercenaries +1d4 tiefling occultists +1 oni mage[/code][/sblock] [sblock=Raubritters] [code]-------------------------------- ROBBER BARONS --------------------------------- GROUPS Every 5 soldiers 3 human guards, 2 human crossbowmen Every 10 soldiers + human noble & horse Every 20 soldiers + human cavalier & warhorse ------ LAIRS ------ 1d100 Lair Type + 500% peasants (human rabble) + 2d6 horses + 1d6 warhorses 01-25 Stone Tower + dunjon + aerie 26-75 Manor House + wooden palisade & gatehouse 76-00 Keep + 1d4 towers & ballista or catapaults --------- Level & Population -------- # Appearing Level Leader Allies (cumulative) 20 1 Cavalier & griffon + 4 guards (bodyguards) 25 2 Cavalier & griffon + 1d6 bloodseeker drakes 30 3 Cavalier & griffon + 1 human mage 35 4 Cavalier & griffon + 2 human javelin dancers 40 5 Cavalier & griffon -- 60 6 Cavalier & griffon + 1d10 dragonborn soldiers 80 7 Cavalier & griffon + 1 human knife fighter + 1d12 human slavers 100 8 Cavalier & griffon + 1 dire beast hunter + 1 dire wolf 160 9 Cavalier & griffon + 3 human transmuters + 1d6 human duelists + 1d6 trained owlbears + 1d10 hippogriffs 220 10 Cavalier & griffon + human gladiator[/code][/sblock] The # Appearing line only refers to the "Every 5", so 200 hobgoblins are really quite a bit more than that. The allies are there to round out XP calculations and for more variance. What's missing are tables of motivations. I could just have one but it would be better to tailor them to specific monster types... [/QUOTE]
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