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Humanoids, and playing monstrous races
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<blockquote data-quote="Kobold Stew" data-source="post: 6114972" data-attributes="member: 23484"><p>Thanks for this.</p><p></p><p>Making comparisons with the races in other editions is inevitable, and (in my view -- this was my starting point) the humanoid races here are particularly undeveloped.</p><p></p><p>I've seen nothing challenging in any of the playtest packages for these races, and there are typos (such as the XP for orcs) that suggest the entries have barely been read. </p><p></p><p>None of these races is a threat: they are simply fodder, undeveloped and with little to nothing to distinguish them. If you want the races to be dramatically interesting and a legitimate, developed opponent, seeing what the core mechanics are is a necessary first step. Direct comparison, apples to apples: the alternative would have been to make monster entires for dwarves and elves and halflings. Either way shows how much more powerful the halfling is than a gnoll.</p><p></p><p></p><p></p><p>Because we're at a point in the playtest where little thought has been given to these races, "home brewing" is all we can do. Unless you are suggesting that because this doesn't interest you, it should have no part in the core books at all? </p><p></p><p>There's no need for a supplement, or a pdf download or an app. This isn't rocket science, and (for these races at least), it would be no more than two pages at the back of the monster manual, all subject to DM approval of course. </p><p></p><p></p><p></p><p>I suspect sooner rather than later, and I think you'll find nothing in the OP that suggests that the primary function of monsters is anything other than what you describe. </p><p></p><p>So, if you are not interested in seeing what we've been given in terms of a PC race, turn the question around: </p><p></p><p>Are these humanoid races monstrous enough for you? Is there enough difference from a human warrior to let them qualify as "alien" enough? Nowhere close, for me. These races are anodyne.</p><p></p><p>Either beef them up into real threats with mechanics that don't translate to PC races, or present rules such as these that show how underpowered the monstrous races are.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6114972, member: 23484"] Thanks for this. Making comparisons with the races in other editions is inevitable, and (in my view -- this was my starting point) the humanoid races here are particularly undeveloped. I've seen nothing challenging in any of the playtest packages for these races, and there are typos (such as the XP for orcs) that suggest the entries have barely been read. None of these races is a threat: they are simply fodder, undeveloped and with little to nothing to distinguish them. If you want the races to be dramatically interesting and a legitimate, developed opponent, seeing what the core mechanics are is a necessary first step. Direct comparison, apples to apples: the alternative would have been to make monster entires for dwarves and elves and halflings. Either way shows how much more powerful the halfling is than a gnoll. Because we're at a point in the playtest where little thought has been given to these races, "home brewing" is all we can do. Unless you are suggesting that because this doesn't interest you, it should have no part in the core books at all? There's no need for a supplement, or a pdf download or an app. This isn't rocket science, and (for these races at least), it would be no more than two pages at the back of the monster manual, all subject to DM approval of course. I suspect sooner rather than later, and I think you'll find nothing in the OP that suggests that the primary function of monsters is anything other than what you describe. So, if you are not interested in seeing what we've been given in terms of a PC race, turn the question around: Are these humanoid races monstrous enough for you? Is there enough difference from a human warrior to let them qualify as "alien" enough? Nowhere close, for me. These races are anodyne. Either beef them up into real threats with mechanics that don't translate to PC races, or present rules such as these that show how underpowered the monstrous races are. [/QUOTE]
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